Tag Archives: League of Legends

LoL Summer Split Finals and Nuzlocke Pt. 2!

Good Morning Everyone!

Thanks for tuning in today. We got a greta topic and something I haven’t written about as much as I’d like to. The League of Legends Summer Split Finals were last weekend and I am a huge TSM fan. (I know I know, cut me some slack.) Last split they made it to the finals and got beat by a CLG team that caught fire at the right time. This split they looked nearly unstoppable for 16 weeks. So even though it’s already been a week, if you don’t want spoilers, turn back now.

Game 1: TSM looks uncoordinated, C9 got an early lead. TSM tried to claw back in, but they couldn’t get the team fights to go their way. TSM’s bot lane was double killed eaqrly by C9 which seems rare for Doublelift and Biofrost. They gave up a lot of dragons, just couldn’t seem to get the team work together. I was hoping this wouldn’t be the case, obviously, as it was all too familiar a feeling. C9 looked really good, and I was praying it was just nerves or a bit of rust. TSM falls in a rather quick game 1.

Game 2: TSM gets first blood. Bjerg managed to claim it it a similar fashion he was FB’d in Game 1. TSm manages to take the first dragon: Infernal. After the first 4 man gank bot, TSM gets a 2 for 1 and first turret blood. They have a huge gold lead. TSM catches Jensen Mid and Impact top for two more solo kills. Next thing you know TSM has 3 Drakes. TSM then appears to be setting up baron after a ton of cat and mouse, almost 15 minutes of no deaths. C9 feels they must try and stop the Baron. C9 has a great Velkoz ulti but TSM is able to secure 2 kills while giving none up. The score is 7 to 1, but C9 did stop the baron. C9 engages over Mt. Drake and TSM picks up another 2 kills, then take baron. All c9 did was delay the inevitable. They pick up another kill after the baron and push to inhibitor. TSM has a 10k gold lead at 32 minutes in. They pick up two more kills and split mid and bot for inhibs. C9 manages to pick up two off Bio and Hauntzer after staying too long in the enemy base. TSM goes for Elder, it’s a bait and C9 falls apart. After wiping most of the team TSM makes a final push and takes the Nexus for Game 2.

Game 3: TSM First blood goes to Sven. C9 counters by killing Hauntzer Top after he looked slightly over extended. C9 Jungler rotates Mid and they take out Bjerg. Shortly after, they try Mid again. This second C9 gank Mid fails and is turned around by TSM for 2 kills making it 3 to 2 TSM and they manage to get first turret blood out of it. C9 is keeping it close due to Hauntzer getting caught again. Impact keeping C9 in it. He’s playing very well. YOu can tell he wants the win badly. TSM sends all 5 top, pick up a kill on Meteos, the turret and are up 5k gold and two dragons at 23 minutes. Sven harasses Meteos all game and has out farmed him. Sven will not leave him alone and is counter jungling him to death.  Team fight breaks out, in Top Red side Jungle, TSM picks up 4 kills to cement their huge lead, leaving only C9’s Jensen alive. Doublelift has a NASTY Jihn snipe. In the middle of the team fight, he manages to thread the needle between two champs and kill a fleeing Ashe among her C9 teammates, they are unable to block. C9 loses their DPS and the team fight goes to TSM. They are able to make a final push shortly afterwards for Game 3.

Game 4: Picks and bans are odd due to team counter picking and banning out champs. C9 gets Rek’Sai and Jihn (Both hotly wanted by both teams), forcing DL onto the Lucian pick. Crowd goes wild. Sven has the most amazing lvl 2 gank based on C9’s Taliyah pick. Knowing she was going to push the mid lane then farm enemy raptors, Sven took his red buff and was waiting for her, the slow from red buff combined with Bjergson being ready, netted TSM an easy kill and first blood . C9 answers by killing DL. Sven has a great jungle camp steal, still harassing Meteos in the jungle. The pressure Sven provided for 2 games had to be soul crushing for Meteos. Score is 2 to 1 C9, but TSM is out farming and gets the first dragon. TSM has a great ability to slowly gain little advantages here and there to gain incremental leads that add up over time. C9 gets first Tower in top lane and the extra gold along with it. TSM has a great turn around gank on bot by Haunzter using his Shen Ultimate, to gain advantage and take out Meteos. Another failed gank mid by C9 goes in TSMs favor. TSM picks up two more kills by catching Sneaky and Meteos out separately. TSM picks up a second Infernal Drake. Hauntzer is getting shut down, HARD the last two games. Really struggling against Impact on Gnar who is playing like a man possessed. TSM is forced try to take advantage while Hauntzer is trying to hold off Impact. Impact is an absolute monster and able to 1v2 TSM when reinforcment arrives for Haunter. Vision is great for TSM side, they bait baron, but nothing happens. Then something crazy happens and C9 loos like they want tp base race TSM. TSM is much faster and get an Inhib. C9 fails to take the mid land 2nd turret. C9 has to back off to defend, of the game would end. TSM goes for Baron for real this time, and C9 manages to kill Biofrost. C9 gets a HUGE team fight and Impact turns around a guaranteed lost team fight. When everything seems hopeless, Impact executes an incredible Ultimate turning the fight in C9s. C9 managed to get Baron and bring back the game to try and tie the series. This is exactly what they needed to stay in it. 11 to 11, C9 had the gold lead w/ Baron. TSM has 4 drakes. There are two very long team fights. Lots of bulk on both sides, both team kiting very well and chipping each other away. The second team fight has the most insane ending of any League of Legends Match I have ever seen. Please take a few moments to watch the clip below. It is unbelievable.

 

As this team fight begins to go downhill again for TSM, Taliyah is able to split TSM up with a well placed wall. This allows Impact to really get in and do some work while TSM is separated. AS TSM begins to fall, Doublelift goes HAM. His Lucian skill really shines and he almost effortlessly kites and POUR damage onto the other team. He has a perfect Culling absolutely melting everything in his way. It was absurd. That team fight allows them to push out their lanes, bait a fight at Elder Dragon, finish off C9 one last time and push for the game, the series and the summer split victory!

This victory also guaranteed them a spot at worlds with a first round bye!

Some takeaways: Jihn and Ashe were popular for both TSM and C9, respectively. Rek’sai is absurd, apparently she’s been nerfed 7 times, with 0 buffs, since release. First picked almost every game. TSM playe a lot of Echo. C9 played a lot of Trundle. All in all, it was a greats series and a ton of fun to watch. I am very excited for Worlds, where NA has really struggled on the world’s stage. If TSM can keep the fire burning, they will absolutely be able to contend with the best Korea has to offer. They may not win, but they will put up a hell of a fight.

Nuzlocke Update 2:

So we left off in Cerulean City, having defeated my rival. I decided to press north to beat the nugget bridge, and head towards Bills. There were plenty of trainers to level up my team and be ready for Misty. Just left of the nugget bridge, Route 24, is where I went to find an Abra. Little did I know that Abra doesn’t seem to spawn there in Yellow Version, so the first thing I found was an Oddish. Great find since I did not have a Grass type. I catch it without issue and add it to my team. While working my way to Bill’s house, I am fighting hikers, who have rock and fighting types. The Oddish is doing well until… it doesn’t and dies. I get an unlucky critical hit, and the Oddish goes down. Our first causality. I am stunned. It’s a bad one because it was a greatly needed grass type. I press on, keep leveling, meet Bill and head to Misty. I decide to use the Moonstone I found on my Nidorino because the moves that it will learn as a Niodrino are not worth the stat losses.

Once fighting her, I find I’m in a bad spot. My team is wounded, Misty’s Starmie is absurdly bulky and I cannot switch safely into anything. Bubblebeam is ripping my team to shreds. I need an opportunity to heal and almost need a KO to get the free switch. I did the unspeakable and threw my lowly lvl 8 Spearow into the fray, I use a potion on my Nidoking, the Spearow is decimated. Another fallen poke. He sacrificed for the team. He will be remembered… sort of. My fresh Nidoking is able to finish off the Starmie and win me the Cascade badge.

I walk away from my second gym fight battered, bruised, and with two dead pokemon. My team is ok, since I never got used to having Oddish actively making a difference on my team. I proceed to Vermilion City.

Just outside the daycare, Route 5, I look for a new poke, hoping to find another Oddish. First poke, Pidgey; second poke, Rattata; third poke… Abra! I am ready with my Butterfree, and use Sleep Powder. After a few pokeballs, Abra is mine. This is a HUGE power boost. The Abra is low level but I’ll be able to train it up, no problem. I skip Route 6 and head to the city. I find the Old Rod, and use Route 6 to try and fish. Knowing the old Rod won’t hit much of anything, I catch a lvl 5 Magikarp and decide to hold off on leveling it until I have surf. My team is pretty full, I don’t really have room.

I run to the Diglett Cave and catch… a Diglett. Surprise! I am trying to round out the team before the S.S Anne and a Diglett will help back up Nidoking against Lt. Surge, since Nidoking has no ground type moves, just the resistance. I clean up all the trainers on Rt. 11 and catch a lvl 16 Drowzee. I take my time going through the S.S. Anne without issue, and very quickly dispatch Lt. Surge. After losing my first two pokes, Things are going smoothly. The team is holding up well and I am picking up a good number of reserves.

Upon getting HM01 Cut, my third badge, HM05 Flash, it was time to proceed through the Rock Tunnel, and ultimately, Lavender Town. While proceeding to the Rock tunnel, I encounter a trainer with a Sandshrew. While fighting with my full health Diglett, the Sandshrew lands a Slash, Critical Hit and now I have a dead Diglett. This isn’t so bad because Nidoking will eventually have Eartherquake, but its hurts me in the short term.  I train outside the Rock Tunnel and until ready make my way in. Eventually, I fight a trainer with a Voltorb. I am working on raising the Geodude to a Graveller because rock moves would be a huge boon. The Geodude leaves the Voltorb with 1HP after a Rock Throw and, of course, the Voltorb had locked in Self-destruct. The move deal nearly 60 HP worth of damage and the Geodude falls. Another low blow. Graveller would have been SO GOOD, it was very crucial due to it’s defenses and health pool. I am too deep to leave the Tunnel. I need to press forward and the rest of my team is healthy. Both of my rock and ground types are dead. A few trainers later, I am nearing the exit, and I encounter a trainer with a Graveller. In a moment that classic Greek tragedy deems mandatory, my Butterfree’s Confusion does not quite one shot the Graveller and his rebuttal Rock Slide OHKO’s my Butterfree.

Bye-Bye, Butterfree!

This has turned into an absolute blood bath. With my team barely intact, I make it to Lavender Town. It is appropriate because I have many Pokemon to bury and mourn. I decide to head towards Celedon City for three reasons. The Route in that direction has potential fire types (Growlith or Vulpix in R/B), it’s the direction of the next badge, and I want to hold off on heading South. Theres lots of water and I may need to try fishing once I have a better rod. My team is hurting for a water type. I also know the Snorlax is down there and may need to make that my one pokemon for the Route.

I make my way to Celedon and I am relying on Nidoking, Pikachu, Abra (which has since evolved into Kadabra), and Mankey. I am forced to use Diglett for Cut, but he cannot participate in battles. Ready to catch a new guy on Route 8, I encounter several trainers. While power leveling the Kadabra, I must have blinked for a second and a 70%-75% HP Kadabra dies. I don’t even know how it happened. I knew he was fragile; I was just trying to get him leveled up to the rest gang and he croaked. Not even an Honorable Death… I head towards the tall grass, and the first encounter is actually another Abra. I have no way to stop it and it Teleports away. I lose my chance to catch something on this route. Goodbye Abra, and any potential fire types. I grab my Drowzee as a solid back up Psychic poke and power him from 16-26 to become a Hypno. I think Hypno is a bit tankier than Kadabra, so he will be good for helping me defeat Erica in Celedon City.

I train for a bit outside the city and then go to fight Erica. my team is a lvl 28 Nidoking with Ice Beam, lvl 27 Hypno, lvl 26 Pikachu for Thunderbolt, lvl 25 Mankey who will not help with Grass types, I fill the empty spot with a Nidoran Female that I’ve gotten to a lvl 17 Nidorina. I do not really want both Nidoking and Queen on my team due to lack of TMs and lack of type coverage, but I cannot afford to be too picky right now.

Against Erica I lead with my Hypno. She sends out Tengla and I realize I don’t have type advantage due to Tangela being strictly Grass. After both landing a hit, I switch to Nidoking and Ice Beam Tangela away. She sends out Weepinbell and I send out Hypno. After landing a Vine Whip, Hypno take little damage and lands Confusion. Second turn the Weepinbell goes first again with Razor Leaf. Critical Hit, Hypo dies after losing 80% of it’s health. I spent all that time getting Hypno TEN levels to evolve and it DIES. Thanks for nothing! I switch to Nidoking and Ice Beam levels her Weepinbell and Gloom.

I am broken. I have lost my rock type, my ground type, two psychic types, the only grass type I’ve encountered and my Butterfree. I watch 5 of 7 pokes get REKT by critical hits in the span of 3 gym badges. My team is:

lvl 28 Nidoking
lvl 26 Pikachu
lvl 24 Mankey
lvl 17 Nidorina

I need to potentially replace three spots if you count the Nidorina. I need a grass type, water type, and fire type. I need Bulky guys that won’t be so fragile. I need a Snorlax. I have some sort of a plan, but it’s looking very, very grim at the moment. I may need to break out the Magikarp. I need to see what Routes I even have available to me. Lavender Town is an option for a Ghost type which could be huge. I need to cruise through the rocket hideout for the Silph Scope, but need to replenish the team first. We’ve got our work cut out for us.

Let’s take a moment to remember our fallen teammates:

-Oddish, you were critically smote when you we’re truly needed. You were so young.
-Spearow, you were used as bait to save the important team members. I’d throw you under the bus again in a heartbeat.
-Geodude. I had high hopes for you, you could have been the chosen one and a Voltorb with nothing to lose claimed you.
-Diglett, a Sandshrew without a cause critically Slashed you into the grave.
-Butterfree, you were one of the very first pokes I caught, you lasted a long time. I was hoping I’d be able to retire you of my own freewill, and not have you fall in battle. The rocks were too stronk.
-Kadabra, the glass cannon. Alakazam would have been sick, but you were bested while training.
-Hypno. You had big shoes to fill, you looked to be up to the challenge, Critically Sharp Leaves were your demise, you will be missed.

So in the immortal words of Dylan Thomas:

“Do not go gentle into that good night.
Rage, rage against the dying of the light.”

Goodnight, sweet princes.

As always, thanks for reading! You can email me comments and questions at ModernGentlemenGaming@gmail.com. Click “Follow” over on the right side to follow the blog and never miss an update! Be sure to follow me on Twitter @TheGreat_Andini for stream times and posts. Don’t forget to check out our Facebook Page as well!

https://www.facebook.com/ModernGentlemenGaming

 

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League of Legends and the Curse of the 90 LP!

Good Morning Readers!

Welcome back! I know I’ve been bad about posting bi-weekly, but willpower is finite (I’m looking at you, Rich). And that’s a conversation for another day. Regardless, I’m still grinding the ladder in Ranked League of Legends, even though I haven’t been streaming as much. While all of my friends have left me in the dust and reached high Silver, I am still stuck in Bronze 1. I did get to actually experience what promos felt like!… after I dropped to Bronze 2 for two whole games, and quickly reattained my Rank of Bronze 1.  (Thank God!)

I’ve been doing a solid job getting 3-4 games in each night after work and around dinner at the sacrifice of going to the gym (RIP, Pecs like Braum).  Last night I hit 90 LP, for the third time, after I won my first match of the night. Like clock work, I proceeded to lose the next 5 in a row, and drop back to nearly 0 LP. Now, while this is soul-crushingly frustrating, I am trying really hard to JUST focus on my goal. That is to get better. Regardless of rank, regardless of stats and KDAs, win-rates; I just want to get better.

The last LoL article I wrote covered a wide variety of high-level ideas I know I need to improve upon.  I still need to keep these things in mind, but in addition, I try to keep a note pad of “post-match thoughts.” Writing these things down while they are fresh in my head allows me to go back over a game and see where things went wrong, or what I did right. It also allows me to notice trends or patterns in my play, one of which is glaring.

1.) I am getting REKT in my secondary role 

This is a brutal truth, but I f***ing SUCK at top lane. I think need to give it up. I think back to Season 2 when I was playing a lot, and I would play Top and Mid. I *feel* like I would do well, I was decent. Dueling felt like something I was good at. Since then, Top lane has changed so drastically, and I do not have the champion knowledge, or flat out practice time put in, to be good at it. Top lane is just so much harder than I remember it being.

The role of top champs has changed as well. Quite often, I’d want to play a carry like Riven or Fiora, but our Jungler would be Ekko or Xin, and our Support would be Sona or Soraka, and we’d have no tank. So I try to go Darius, who is much more of a bruiser or juggernaut, and then I’m against a Malphite or Volibear, who have much higher ability to tank or sustain. It’s not required, but in Solo Queue it’s not uncommon for the top to need to be a tank or you are just at a severe disadvantage. So then you suffer from the issue of NOT being able to carry as a tank.

Secondly, Even when I was playing the “carry” type champs top, I’d find I’d have no lane presence. I am CONSTANTLY being bullied out of lane and unable to stop my lane opponent from farming. I would do my best to keep up in CS, often going toe-to-toe, but unless the Jungler camps top, I struggle to pull ahead or even maintain parity. This leads to a situation where I am constantly under turret, and the opponent is just free farming.

This could be for several reasons. One, I am getting counter picked, and my champion is just at a disadvantage. Two, the Jungler isn’t doing a good enough job facilitating kills while I am under turret all game. Or Three, I really am just bad at the role. Now, I suspect there is some combination of the three. It’s highly unlikely I am being counter picked EVERY GAME. Its equally likely the bronze janglers are just bad. Many games I’ve asked for help over and over and been ignored. Now there’s and argument I SHOULD be able to hold my lane, and I believe that’s true, but when someone is drowning, it IS a team game, and you’ll lose if you don’t use teamwork to help the floundering player. But most likely, it’s just number 3. My lack of knowledge combined with all of the above means I’m going to have a bad time. So what can I do to fix this?

Well, I can go back to Normals, and keep practicing Top. I can reevaluate the champions I play and find ones that CAN carry and are tanky, (like Voli or maybe a Wukong or Shen). Fiora is a bit tanky, but difficult to play. All of this involves me stopping the grind, and going back to practice in Normals again. This may be a necessary evil.

…but then I look at my stats and I get this glimmer of hope:

Darius : 5-2
Riven: 6-8
Gnar: 2-4
Fiora: 0-1

Clearly this is a small sample size, BUT 13-15 isn’t horrible. The problem is those stats alone don’t even begin to tell the whole story. I am carried most of those games or helped until I can stabilize in the mid game and start helping the team. I don’t generally carry like I hoped to. So I think I have to stay the course and give up on Top. I am able to recognize my lack of skill in dueling,  and quite often just bullied out of lane.

The other option is pick a new role, which leaves me with Mid and Jungle. There is zero chance I support because there’s just no way I can do it, I’m really bad at it and I don’t have the patience to do it. I used to play a lot of mid, and I learned how to jungle a LONG time ago. After many talks with many people, these tend to be the two roles that people feel are best for carrying. Junglers can dictate the pace of the game, and many mid champions are very snowball-y with the ability to roam. Both roles I’d have to completely relearn which… forces me BACK into Normals. Soooo…

2.) Who do I play mid?

I used to have a TON of Ahri games under my belt. I’d love to go back to playing Mid. I bought Yasuo in preparation to begin learning him.  I’d learn Zed too but he’s basically perma-banned every game. Fizz is an option, good for snowballing and ganking. I used to love the high risk, high reward champs that came along with mid. They all have very high mobility, the ability to escape ganks and can be very powerful.

Now you may be thinking, “well if you suck at dueling, why go back to Mid, Noob?” My thought process is most of the mid champs are ranged, and involve a lot of poking. Even Yasuo and Fizz play almost like ranged champions. Yas has the whirlwind, and Fizz can dash in and out like it ain’t no thang. Removing the melee aspect of Top lane with Poke just removes so much pressure. Being able to poke, poke, poke, then commit to a fight you KNOW you can win is almost like ADC. The mid champs have the ability to poke while farming, and then execute the opponent.

As much as I like the IDEA of Jungling, I am not sure how good I’d be at it. It’s been a very long time and the jungle has changed multiple times since then. It makes a  certain mindset to be a good Jungler. I’d love to learn Elise, Ekko, Xin, or Lee Sin, but who knows if I could? Only way to know is to try I guess. So when I do play normals, maybe I should force Jungle and see how it goes.

It’d be great if I could just ADC every game. I know my champions, I know the opposing champions and I’m solid at the role. Sadly, that just isn’t one of the options, and even then…

3.) I am having trouble carrying as an ADC.

Many games, with my support, we will win lane, I’ll be consistently up 10-15 CS in lane, we often get a kill or two, or AT WORST we don’t feed, and hold lane. Generally, we can push the tower, avoid ganks, and play well. Unfortunately, most games, my other teammates will feed their lanes, or the Jungler will die while ganking. We do a killer job keeping the opponenet ADC in check, then 20 minutes later, i’ll be like 1/0/3 or 2/1/2, etc and their ADC is magically 10/3/5. Like, wtf happened?

Bot is not a lane where you can really roam, especially playing some ADCs that require huge amounts of farm (I’m looking at you Kog). Mid is the only lane you can really gank. They will see us coming a mile away, and if the roaming doesn’t result in a kill, you could essentially put yourself 10-12 CS down, negating any lead you may have had. So often times, I am focused on farming, harassing the opponents, maintaining vision and Dragon control, and watching the rest of my team fall apart. I have to hope my team can just survive the laning phase, so we can get to team fighting where I really shine as a teammate. Lots of times the game is lost long before the laning phase is even over, even if Bot lane has given up zero deaths.  This falls under “things I cannot control” but my point becomes that it seems more difficult to carry when you aren’t able to roam or affect the game until after the laning phase. It’s harder to carry as an ADC. If someone out there disagrees, please tell me. I love to have conversations about this stuff.

Regardless, I know there are still things I need to work on as ADC. My farming can always improve, my positioning is mediocre, and I die too often:

Kog’ Maw:             9-8 | K: 5.5  | D: 3.5  | A: 6.2   | CS: 172.4
Miss Fortune:  17-18 | K: 6.1  | D: 4.9  | A: 8.1   | CS: 187.1
Lucian:                   3-6 | K: 5.3  | D: 5.3 | A: 8.8    | CS: 210.9
Jinx:                         1-3 | K: 3.0  | D: 3.8  | A: 6.8  | CS: 177.8
Trist:                       0-1 | K: 6.0  | D: 5.0  | A: 3.0   | CS: 231

I die way too much. Again, these are small sample sizes, but Jinx and Kog are close to where I want to be in KDA. For farming, Kog is the worst which should NOT be the case. He’s so item dependent, that I really need to do a better job farming. For one reason or another, my farming is just better on Lucian, Jinx, and the one Trist game I played. I think I need to play more Jinx, even thought they were both losses. She’s among my three most played champs, but she just happen to get nerfed right when I started playing Ranked. Even with the recent Kog changes, he still feels like Kog’ Maw, Void Horror Sprinkler from Hell. The problem is I don’t always have the team to back him up. Working on my positioning will help, but I still need a strong front line.

I think the bottom line is I still just need to get more ranked games under my belt, one way or another. I worry changing my secondary role will severely set me back, but if I don’t start making a change now and ACTUALLY CARRYING games, I’m never going to climb. It’s a rock and hard place. The ultimate goal is still just “get gud.” I need to stay focused on that goal no matter what happens. The ranks and stats and climbing will come along with it. Until then, I may just need to go back to Normals and really start finding a second role I can master, because I don’t think Top is for me.

Thanks for reading, I hope this insight into my frustrating Bronze career is helpful. Learn from my mistakes, and get out of ELO Hell. If I help just ONE person not want to punch their monitor, then I’m doing God’s work.

Tomorrow, me and my teammate Matt are going to GP DC to play in side events, check out the scene and the artists. I may play, or I may report on Matt’s play. Regardless We might have some sweet Modern or EVEN LEGACY 8-man tournaments to report on, even if it’s not me playing. Stay tuned.

You can email me comments and questions at ModernGentlemenGaming@gmail.com. Click “Follow” over on the right side to follow the blog and never miss an update. Be sure to follow me on Twitter @TheGreat_Andini for stream times and posts. Stay strong and DON’T TILT!!

-Andy

Quick Stream Update!

Hello Everyone!

It’s been a crazy week and it’s almost over! Normally I would do a Friday/Saturday night stream, but it looks like Ranked is currently down. Tomorrow, the gang will be playing D&D all day/night. I am going to monitor Ranked Queue this evening and, if it goes up, try to get the stream going. Just be sure to follow me on twitter @TheGreat_Andini to catch the stream time on twitch.tv/thegreat_andini. I’ll be sure to tweet 30 minutes to an hour before hand! See you soon.

-Andy

 

What I’ve Learned Playing League of Legends

Good Morning, Everyone!

So the Season 6 Ladder is in full swing for League of Legends. Boy, I knew it would be difficult, but I didn’t know it would be THIS difficult. I finished my placement matches in Bronze 1. I figured this would be the case, since I ended last season at Silver 3, and everyone was starting this season about 1 tier down. I have been playing ADC and Top as my preferred lanes. I actually think I’ve been playing well, and I zoomed up to 90 LP very quickly. Unfortunately, I ended up crashing just as fast. Since then, I haven’t really put much time into Ranked. The only option right now is “Dynamic Queue” which mean I could end up in games with 2-4 man pre-mades, and against 2-4 man pre-mades, and get crushed over and over. They are supposed to be implementing a “Solo Queue” which would alleviate the 3-4 man groups. Also as time goes on, I am expecting all the people rushing the Ladder to have reached their goals, and not be stuck in Bronze and Silver. For example, in one of my Bronze games, I was matched against a Silver ADC who was Platinum the previous Season. He absolutely massacred me, it was quite the sight, as he was clearly not a Silver player. I don’t want to catch these people on their way up game after game. So I took a break from ranked.

My ultimate goal is to get better. I want to be a better ADC. Now consequently, I also have to learn another role for ranked, and Top hasn’t been great to me. For climbing the Ladder, I am probably much better off playing Mid or Jungle, but that would require me to completely relearn those roles. It’s not beyond doable, but I’d need to do it in Normals. We also have a ton of Junglers on our “team”, so that would relegate me to mid. Which I don’t hate at all, but the time investment is something to consider.

But as far as ADC goes, I know what I need to do to get better and I know what I should work on. It’s really just putting in the time now. So lets take a look at my game plan so to speak:

Step 1: Stop Caring About Your Rank

This is seriously the most important thing, in my opinion. There is almost nothing I can control in each game. I cannot control who my teammates are, I cannot control who my opponents are, I cannot control what champions are picked or banned, and I cannot control the plays any other player makes, be they good or bad plays. This is going to lead to a lot of losses (and some wins) that I had almost nothing to do with. Due to this, stressing out about these losses will only make me play worse. I can only control what I do. So what does this mean for me? Well I have to learn to let go and not tilt when my opponents are throwing. If I am playing well, I need to be proud of my performance, and be sure to keep that good play rolling into the next game. If I play consistently well enough every game, over the course of enough games I will start to win more often than I lose.

Caring about your rank will only stress you out. You are going to lose games and LP. There is nothing you can do about it. So just play to the best of your ability each game and be proud of your play.

Step Two: Recognize Where YOU Messed Up

The first step is not to make it sound like I am flawless; I am far from it. The key is to avoid always placing blame on your teammates for a loss. You were on that team as well. I guarantee you there is always something you can do BETTER. It may not change the result of the game, but being able to recognize where you made mistakes is key to fixing them and ultimate turning losses into wins. Streaming has helped with this because all of my games are recorded. I can go back and view my mistakes. For me it’s little things like improving my CS, my positioning, mechanics, and my decision making.

1.) For ADCs, “CS-ing” is the most important thing you can be good at. (CS stands for Creep Score, and its what you get for last hitting minions) Farming gets you money and allows you to buy the big items that win you the game. The better you are at farming, the faster you can get those items and become stronger than your opponent. Each kill is worth roughly 12-15 CS, so if you’re head by 45 CS, you essentially have three kills over your lane opponent. THAT’S HUGE! Practice your farm skills, know how much damage your champion deals so you don’t time it incorrectly. Practice farming under turret so when the enemy is pushing, you miss as few CS as possible.

When you are at the 5:45 minute mark, the total possible CS is 50. Make note of what yours is each game. They say you should be hitting 46/50 consistently. 92% is hard to do, especially when the enemies are trying to kill you. This is still a good goal to strive for, the better your farm, the better off you’ll be. Don’t be afraid to take some jungle creeps on your way back to lane, the Frog and Golems give like 100 gold, and if you hit them up each time you come back to lane, that adds up quickly. (Just be sure not to take too much damage from them)

2.) For positioning; don’t get caught! Nothing feels worse than an easily avoidable death because you over extended and didn’t have flash or an escape route. Don’t get too close to the team fights. You can’t make plays if you die because you thought Lucian was a good front line champion. Let your tanks and support peel for you and kill anyone that gets in your way. You won’t always be able to get to their squishies and carries. In these cases you have to kill what you can, even if that means their tanks, who are currently up front. You are no good dead, and you don’t want to die while trying to run through their front line because “I HAVE TO KILL TEH CARRIEZ!! DUH!”

3.) With mechanics we’re talking champion control. Kiting is a very important skill to learn. Normally, when you are JUST auto attacking from max range, you fire your attack, then you need to catch up, then you fire again if/when you get in range. Kiting allows you to stay in range of the enemy and fire off more autos since you don’t need to waste time catching up; you’re just staying in range the whole time.

You do this by moving between each auto, even going so far as to stop your attack early while still dealing damage to the enemy champion. You can find examples and guide of this tactic on YouTube.

This works even better if your attacks apply a slow (like Red Buff). If you’re good enough at kiting, opposing enemy melees may never be able to close enough distance to attack you back, and you can kill them without getting a scratch.

4.) Trading in lane. This is an amalgamation of everything above. You need to get as much farm as possible while preventing your opponent from doing the same. You can attack them to force them to back off from the minion wave and render them unable to last hit. This is called harassing. You have to pick and chose the right moments to harass so you are dealing more damage than you are taking. If you go to harass and end up losing more life than you took, you are now in an unfavorable position and can be forced to back off or be killed. This would be a lost trade.

I like to think of it like this: When playing Lucian, I have to use mana to cast my spells. It’s limited, so when I cast a spell I have to think what I’m getting out of it. If I Q, and I kill 3 minions and then the Passive double shot kills another, that’s about 100 gold for 45 mana. Not bad. If I use an ability and miss all the CS, I wasted mana which is not efficient. You’re essentially trading mana for the chance to make something happen. So if I use mana to dash at the enemy, auto them, Q and then auto to burst them down, they may Flash or Heal, or give me a kill. All three of those outcomes will put me ahead. I trade my mana for their summoner spells which will make them less likely to get away in the future during a gank.

Any trade you come out ahead is a good one. So pick your timing, positioning, and openings carefully so the enemy doesn’t have a chance to turn it around, and cause you to blow your Flash or Heal.

5.) Finally, decision making. You just got done a big team fight, 4 of the enemy champs are dead, do you push towers, kill dragon or kill baron? Well that’s a great question and there is never going to be one right answer. The key is learning which objectives are most important at what parts of the game. Towers give team gold, Dragon doesn’t. Dragon and Baron give important buffs, Towers do not. You need to recognize and improve upon your decision making skills so you aren’t wasting time doing nothing while the enemy waits to re-spawn. Every second you wait is a second closer your opponents are to defending. You don’t want to rush Baron when you have enough time to actually push the nexus and just win. Too many games are thrown away by Baron-ing at the wrong time.

So how do you improve upon these things? When going into a game, I try to repeat them to myself. Be in the mind set to remember all of these little details until they become second nature. For CS, if my lane opponents have too much sustain to harass, I will focus solely on CS and make sure to never miss one. As I am walking to or from lane, I check the jungle quick, and see where my Jungler is, make sure I am not stealing his CS before I kill a jungle mob or two.

As ADC, I am constantly warding the river and trying to keep my eye on Dragon for control of the map. If Dragon is down, I make sure to help my Jungler call out when it will be up by watching the timer. I practice my kiting every chance I get so it becomes second nature. When a team fight is going to erupt I try to put myself in a position where I will be able to deal a lot of damage without getting instantly deleted.

As far as decision making goes, I need to work on that the most. When we play 4 or 5 mans, I let someone else do the shot calling, because I am much better at following directions than giving them. I know it’s something I am not great at, so I let someone who is strong do it. In solo-queue this is different because you are playing with 4 other randoms, so you need to do the best you can. The better you are at recognizing bad calls, will help you avoid terrible situations and warn the group. Just remember you cannot make your teammates do anything, you can only tell them what you think the team should do. Don’t get hung up on it and just make the best decisions you can for you and the team.

Step Three: Emotion and Playing From Behind

This falls under “not tilting,” but I have seen too many people literally give up and rage quit when the score is 0-3, the other team winning. This is obviously an extreme scenario, but even if the score is 12-20, people seem to get easily discouraged and quit when a game is still very much in reach. We all get emotional because of course we care about the game. We wouldn’t play Ranked if we didn’t care and didn’t want to win.

Also, everyone has bad games. If this is you, and you have died 3 times in a row, you have to learn to play from behind aka “learn to get carried”. This involves playing extra safe, getting as much CS as you can, even if that means missing a bunch to avoid dying. You are not going to carry every game. Sometimes you can’t play to win, and you have to play to NOT LOSE. Let someone else carry the team to victory. You do this by not getting in the way and don’t make it more difficult for someone else to carry. It’s hard to be humble and not get frustrated in these situations, but the more relaxed and safe you can play, the better.

As I play more and more, I am continuing to learn these things and cements them in my brain. I want it to become second nature. The less I have to think about the correct plays the more consistently I can execute them. Once this is the case, it just becomes finding the 2-4 champions you want to play and play them to death. Then put in the time and play as many ranked games as possible. As I said early in the article, I am most likely waiting for Solo Queue to be released before I jump back into ranked, but I am using this time to learn some of the top tier ADC and really work on my basics. When Solo Queue finally is released, I’ll be ready to climb.

And always remember the League of Legends Serenity Prayer:

“League of Legends Gods, grant me the serenity to accept my teammates that I cannot change, the courage to kite the opponents I can, and the wisdom to know how to carry. In Infinity Edge’s name we pray, Amen.”

Thanks for reading and, as always, you can email me comments and questions at ModernGentlemenGaming@gmail.com. Click “Follow” over on the right side to follow the blog and never miss an update. Be sure to follow me on Twitter @TheGreat_Andini for stream times and posts. Thanks, everyone!

-Andy

Blizzards and Buck Shot

No major post today, folks!!

We’re prepping for a blizzard, so I’ve stocked up on coffee, fire wood, booze and food. We’re basically preparing for a three day LAN party. We will be playing League of Legends, so I may try to fix the stream, since I’ll have some time. I’ve been mastering Tristana in addition to Miss Fortune. I need one more solid ADC in order to really start doing some damage in Ranked. I can’t decide between Kalista, Lucian, Ashe, Vayne or Graves (who is definitely about to be nerfed into the ground). I say that because Graves currently has the highest win percentage in THREE DIFFERENT ROLES in Ranked. He’s close to 60% in ADC, Top and Jungle. Pros are saying he’s just giving out free LP. I’m sure it cannot last.

After that, it’s on to learning a bunch of Tops or something, I dunno. If you’re in range of this storm than be safe, and don’t do anything I wouldn’t do. Stay warm, enjoy some time doing nothing and staying indoors. Good Luck everyone, and thanks for tuning in!

Be sure to click follow over on the right to make sure you never miss an update. You can email me questions, comments, or concerns at ModernGentlemenGaming@gmail.com. Be sure to follow me on Twitter @TheGreat_Andini for streaming times and posts. If i can get the League Stream up it’ll be here: twitch.tv/thegreat_andini. Thanks again and enjoy the snow!

-Andy

A Spot of Bad Luck!

(Or a Little Miss Fortune) :D

Welcome back, everyone!

Today I’m going to dive into a topic I have not written about before: League of Legends. Now I am far from an expert, but this blog started as a way to document my progress in MTG, so why not my adventures in Ranked LoL? As previously mentioned, I used to play League consistently in Beta, and Seasons 1 and 2. It’s been a VERY long time since I’ve seriously played League and the game has changed a bunch. It is literally an entirely different game now.
RIP Gold per 5s T.T

I have always been relatively flexible when it comes to roles in League, but if I had to rank myself it would be ADC>Top>Mid>Support>Jungle. ADC is mostly where I have found my home, and I really enjoy being the DPS on the team. If you ask me, it’s the most interesting role, because it’s the only duo lane (generally), and its always high action.  You have 4 people bot, (2v2), the supports are trying to zone the opponents and keep their ADC alive, while the ADCs are trying to farm, and harass the opponents. Your team’s damage relies on you (the ADC) to get farmed up early game, to pump out huge amounts of damage in the late game during team fights.

Right now, the most popular ADCs seem to be Tristana, Vayne, Lucain, Corki and Miss Fortune. I have been playing mostly Miss Fortune in Ranked (and normals). She is a bursty, mage-like ADC in that she doesn’t just auto-attack. She has powerful abilities that allow her to quickly take huge chunks our of her opponents life-totals. Let’s start with her passive.

Love Tap: Whenever Miss Fortune basic attacks a new target, she deals 0.6 – 1.0 times her attack damage (at levels 1-18) bonus physical damage. Love Tap deals 50% damage to minions and turrets.
– This skill has many applications. Any time you first target something new, you get a boost to your auto-attack. This helps make up for her lack of early game strength. It helps you last hit minions more effectively if you rotate through the minion wave. It allows you to squeeze off a single shot on the opposing ADC, when the moment presents itself, and poke them down. The bonus is only worth 50% on minions and turrets, but any bonus damage is great bonus damage, (I always say.)

Q – Double Up: Miss Fortune fires a shot at an enemy target which deals 20 / 35 / 50 / 65 / 80 (+0.85 per attack damage) (+35% of ability power) physical damage before bouncing through her target to an enemy behind it, dealing 40 / 70 / 100 / 130 / 160 (+1.0 per attack damage) (+50% of ability power) physical damage.
– This if your man ability and the one I tend to max first. It’s great for farming and harassing in lane. ADCs and Supports tend to hang out behind the minion waves, since we’re ranged (No need to put yourself in danger!) This is where Double Up really shines. You can hit a minion in the last row and have it bounce to your opposing champs. The catch is, if you manage to kill the first target it hits, the bounced shot will deal 150% damage. The hits both apply on hit affects (such as Critical Strikes). There have been times in the early game, I’ve been able to chunk 50% of an opposing ADC life-total. It is absolutely devastating, and can scare your opponents into backing off, which is important for zoning. Now, the second target hit is “random”, so you want to help avoid “missing” by trying to pick times where the second shot will hit a champion (preferably the ADC). Try to isolate the last minion and the ADC. Ways to make this happen include clearing the rest of the wave except for 1 or 2 minions, and when the ADC comes in to get a last hit, Double Up on the minion farthest in the back, killing it and dealing huge damage to the only thing Double Up can jump to; their ADC. This skill becomes less useful in team fights, but you can still fire off tons of Double Ups before a big team fight to help soften up the enemy team.

W – Strut: Passive: After 5 seconds of not taking direct damage, Miss Fortune gains 25 movement speed, ramping up to 60 / 70 / 80 / 90 / 100 after 5 additional seconds.
Active: Miss Fortune instantly gains the maximum movement speed bonus as well as 60 / 75 / 90 / 105 / 120 % attack speed for 3 seconds. Love Tapping increases Strut’s attack speed duration by 1 second (2 seconds against champions).
-Here’s a versatile skill. This is the skill we’re going to max second. Passively, it gives us move speed while we’re not taking damage. Movement Speed is very important. It allows us to move around the map faster (duh…) to get to objectives, it allows us to dodge skill shots, and get back to lane more quickly after buying. The second portion of this skill is the steroid. The active gives us a reason to auto-attack, when our skills are on Cool Down and we aren’t able to burst people down, we want to be auto-attacking and this skill helps us do it. It’s great for dueling. Plus, each time we change targets and get the Love Tap bonus, we get an extra 1 second of steroid (2 if it’s a champion).

E – Make It Rain: Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 90 / 145 / 195 / 255 / 310 (+80% of ability power) magic damage over 2 seconds and slowing enemies hit by 40 / 45 / 50 / 55 / 60 % for .25 seconds. This slow is refreshed if enemies stay within the area.
– This is our only form of CC we have. It’s all right, because a 60% slow is nothing to scoff at. It is a wide enough circle that we can use it to close off escape routes in jungle, help to initiate a team fight, or set up your ultimate. In lane it’s great because there aren’t a lot of place to go, and it can used in conjunction with your support’s CC to secure kills in the early game. I make sure to take this skill at level 2, and then do not max until the end. It only gains +5% slow each level, and the damage does NOT scale with AD, so we are MUCH better off leveling our Q or W.

R – Bullet Time: Miss Fortune channels a barrage of bullets into a cone in front of her every .25 seconds for a 3 second duration, dealing (+0.75 per attack damage) (+20% of ability power) physical damage per wave. She fires 12 / 14 / 16 waves in total and each wave will deal physical damage to all enemies caught in the area. Each wave of Bullet Time can critically strike, dealing 120% damage.
-Badda bing, badda boom. This is our Ultimate, and good lord it can deal some damage. The cone on this is HUGE. The range is pretty wild. It covers a large area and is great for team fights. Early game if someone is escaping with no life you can fire this off and pick them off from much farther than your normal auto-attack range. This scales with AD and AP, but clearly we’re concerned with the AD here. This isn’t one of those lame ults that deals less damage as the bullets move through first, second and/or third targets. This deals full damage to EVERYTHING, and it can CRIT. You can use this to save towers if the opponents are pushing hard, you can fire this off, clear the minion wave and force them to back off. During team fights, your goal is to auto-attack until you find a perfect moment to use this. You want to catch as many people inside it as possible. Once the opposing team has committed to a team fight, and you aren’t being focused, you know it’s time. They key word here is “CHANNELS.” Make sure you do nothing after firing off the ult. Any action you take will cancel and end the ult early. There is no better feeling then obliterating 2-4 people during a team fight and being the only thing left standing.

So now that we’ve looked at abilities, lets take a look at Runes and Masteries.

Runes:

MF Runes

This is the standard ADC layout that I use. 9x AD Marks, 9x Flat Armor Seals, 9x Scaling Magic Resist Glyphs, and 3x Attack Speed Quints. Now, I have tried many different set up, including the one above with 4 less Scaling MR Glyph for 4 more Attack Speed Glyphs. I tried dropping AS all together for more early game Attack Damage, but that really only helps with Last Hitting, and we don’t need that crutch due to MF’s Passive, Love Taps. AS is the most important, I believe. We use Flat Armor because we need the Armor right out of the gate. The opposing ADC is going to be AD (duh, not AP) so the armor is needed right from level 1 for survival. We don’t need the MR early, and the Scaling Runes are more effective post level 6. (i.e. you’d get more MR from Flat Runes at the start of the game. With scaling MR, level 6 if the point you surpass the flat runes, and gain more MR as you level up.)

Masteries:

MF Mastery

So far in Pre-Season 6, Thunderlord’s Decree is the OP mastery, everyone gets it. This will probably change, to try to make the other Keystone Masteries more worthwhile. Until then, lets take a look at some evidence as to why this may be. Once you put 18 point towards one Key Stone, you only get 12 for another tree. That makes the cut off the fourth tier masteries. So the options in the fifth tier become, Battery in the Ferocity tree which is 7% Flat Armor Penetration, or Precision in the Cunning tree which is 14% Armor Pen at level 18 (again, scaling per level). I believe It’s worth getting the scaling Armor Pen, over the Flat, which then gives you access to Thunderlord’s, which is just great right now. If you are playing someone with a much higher focus on Crit Chance, then there is an argument for Warlord’s Bloodlust. But with MF we’re taking Thunderlord’s because it procs on spell casts, which we do a lot of. I also choose to take Oppressor over Bounty Hunter, because apparently you need to kill at least 3 different champions before it surpasses Oppressor’s bonus. This might not happen until the late game when it’s no longer useful, I’d rather have the extra punch early, since MF has a slow, and your support will most likely have some sort of Crowd Control as well.

With Bandit versus Dangerous Game, it’s a personal preference. I really like the extra gold I can pick up from the occasional missed CS, but the real draw is the +3 gold per enemy Champion hit, since I do a lot of harassing. The Pros all take Dangerous Game, because when you’re chaining kills/assists, +5% healing adds up quickly. Dangerous Game is definitely better late game. I will keep experimenting with both.

Items:

The core of my build is Essence Reaver into Infinity Edge. Again, we are a caster-type ADC, and we need our Cool Downs to be lowered if at all possible. Reaver grants 10% CD, and then up to an additional 30% (to hit the max of 40%) for all of the bonus Crit Chance our OTHER items give us. Infinity Edge is obviously an Item that gives us huge Crit Chance, as well as making our Crits deal more damage. For boots we want Berserker’s Greaves. Our Attack Speed Item will generally be Rapid Firecannon. It provides more Crit Chance to lower our CDs through Reaver, and gives us an “Energized Attack” that deals more damage to champions and towers with an extended attack range. That’s 4 of our 6. The last two are all situational. If the enemy team has a ton of CC, Mercurial Scimitar is our Item. If they have no CC and we need sustain, Bloodthirster is the way to go. Enemy Rengar or Talon got you down? Can’t seem to get into a fight without getting immediately jumped on? Guardian Angel is for you! Lots of Tanks to mow down? Lord Dominik’s Regards and/or Black Cleaver if they’ve stacked Armor. The choice is yours! Your team and the enemy team’s composition are going to call for item choices on the fly!

Game Phases:

Early Game – Start with Doran’s Blade, one Health Potion, and your Free Trinket (We LOVE free stuff!). Last hit, Last hit, LAST HIT! An ADC is NOTHING without gold and we get gold by last hitting. Our passive gives us an early boost to damage, so use this to your advantage and keep switching minion targets. Make sure you are triggering the passive to help you get those last hits. ***Something to keep in mind, by the 5 minute and 45 second mark in the game, 50 minions will have been released. Compare what you have at 5:45 to the possible 50. Ideally you want to be hitting at least 44 out of 50 for a 92%+ Creep Score. It’s very hard to do, and I don’t always do it very well, but it’s something to watch and I like to record it. It’s something I am really working on.***
I have played around a bit with Cull. It’s an item that trades early game power for a mid game money spike. It rewards really solid farming, and game really set you back if you don’t farm well. I’ve tried it once or twice, and I still have not made a solid opinion on it. If you are behind early and can’t buy anything else, I usually get a second Doran’s Blade or the rare Cull. Once you get Cull, though, you have to commit to farming 100 CS as fast as possible to get that pay off, and catch back up. (I’m leaning towards, it’s not worth it.)

Our first back to buy, should be for at least a B.F. Sword (1300g). If you do not have 1300g+, then you need to buy Caulfield’s Warhammer. If you have less than 1100g, get Long Sword x2 (350g each). The goal is to get Essence Reaver as quickly as possible. Anything less than that, see the Cull v Second Doran’s Blade note above. Don’t be afraid to buy a few extra Potions as well, you don’t want to EVER DIE.

Mid Game – Once you have Reaver, make sure you get Boots, if you havent already, then start building Infinity Edge, preferably in the order of B.F. Sword Pick Axe Cloak of Agility.

Once we have our core, I almost always go Rapid Firecannon. You can get Statikk Shiv to help push lanes, or Phantom Dancer to help with dueling, but I think RFC is your best bet.

Late Game – Then it’s on to your situational items. See Above.

————————————————————————————————————————————-

The rest of the information is general ADC knowledge and tips. ALWAYS, ALWAYS help your Jungler and Support with wards. Whenever you have an extra 75 gold, BUY A PINK WARD. These last forever, and you can only have one on the map at a time. Keep track of it and replace it when it dies. Upgrade your Trinket for Blue wards. These ALSO last forever, are visible to the enemy and can be destroyed, the advantage is they don’t count toward your ward limit! You can have an infinite amount of them on the map, in theory.

Warding gives you the ability to avoid ganks, set up ganks of your own, control the lane, and keep an eye on dragon.

Work with your Jungler on setting up the Dragon kill! When you get a kill in Bot lane, or if the enemy Mid and Jungle are ganking Top, push the Bot lane out and go kill dragon! The more Dragons you kill, the gold and power-ups your team has! Drake is crucial to the development of a game. Just don’t give up kills to get it. Dragon isn’t worth three deaths.

In team fights, positioning in key. We are fragile, we need to survive to deal damage. Our ult was made for team fighting. So, get in position, wait for the engage, keep auto attacking and when the moment is perfect… when your Support or Tank drops the CC on the enemy team… let it rip and watch ’em drop.

And that’s all I have for today. I’ve been having a lot of success with Miss Fortune so far. I am keeping track of my stats, and will share them once I get more games under my belt. At some point, I’ll do more posts sharing my experiences with other champions, and a potential “General ADC” guide (from my super pro Silver 3 point of view). Thanks for reading, and I hope you found this entertaining.

As always, feel free to email me comments or questions to ModernGentlmenGaming@gmail.com. Follow me on Twitter @TheGreat_Andini, and be sure to click “Follow” over on the right so you never miss an update! See you guys Monday!

-Andy