Tag Archives: Naya

GP DC and a Foray into the Unknown!

Good Afternoon Readers!

This weekend I was able to do something I haven’t done in a very long time. I went and played some Magic. The GP was Team Sealed and was hosted in Washington DC. On Saturday we went and played in some side events, and It was fun jumping back into the scene. As always Matt and I tried to sleeve up close to the same 75. We both Played Jund. Here’s the List I played:

Creatures (14):
4 Dark Confidant
4 Tarmogoyf
2 Scavenging Ooze
2 Kitchen Finks
1 Huntmaster of the Fells
1 Kalitas, Trator of Ghet

Planeswalkers (4):
4 Liliana of the Veil

Spells (18):
2 Abrupt Decay
3 Terminate
4 Lightning Bolt
2 Kolaghan’s Command
1 Maelstrom Pulse
4 Inquisition of Kozilek
2 Thoughtseize

Lands (24):
1 Forest
2 Swamp
3 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
3 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
3 Verdant Catacombs
1 Wooded Foothills
1 Woodland Cemetery

Sideboard (15):
2 Fulminator Mage
2 Ancient Grudge
1 Anger of the Gods
1 Shatterstorm
1 Thoughtseize
1 Duress
2 Kitchen Finks
1 Courser of Kruphix
1 Dismember
2 Grim Lavamancer
1 Spellskite

Round 1, I played against Naya Burn. Game 1, I was facing down 3 Goblin guides by turn 2, and the game was quickly over. There wasn’t much I could do. I brought in the extra Finks, Courser, Duress and Spellskite. I was able to tear up his hand early, land a Liliana to clear the board along side a Finks and stabilize. Shortly after I closed out the game with a Tarmogoyf. Game 3 was similar, Early Discard combined with his one land allowed me to stabilize early. Finks and Huntmaster were able to put it away. I was super rusty, but it felt good to win the first round with a little luck.

Round 2, I keep a slower hand, but it’s good. In hindsight, it didn’t really have any early interaction, and maybe should have been a mulligan against ANY opponent. Regardless it was a terrible keep against.. a second Naya Burn player. He beat me very quickly after I got stuck on two lands. I sided almost the same way, Kept a decent hand, but kept getting boned on my lands. I was forced to play shocks when I didn’t want to, compound that with a bad Tarmo block into a Nacatal + Atarka’s Command and I couldn’t defend myself. I was quickly run over in what felt like two non-games. Oh well, can’t win them all.

Round 3, was G/R Tron. Running Stone Cold at this point. Game 1 I do my best to get under his tron lands, but a one turn late Inquisition allows him to play the Map and get the land he needs. He plays Karn, and I kill it after one activation. He plays… another Karn, and I kill it after one activation. then when I’m starting to mount a comeback he plays the new Ulamog and I literally have nothing in my deck to deal with it. He wrecks my board and I’m quickly dead. Game two, I get a quick start combined with turn 3 and 4 Fulminators. I keep him off mana the whole game and close it out with a Goyf and a Ravine. At this point I know my only hope is to be quick and Thoughseize the Ulamog out of his hand. He mulligans to 5 on the play and Turn 1s a Chrome Star. I have an early discard spell, don’t see an Ulamog and I take his only way to get more lands. Turn 2 he cracks the Star, makes Green and draws into Ancient Stirrings and casts it hitting the land he needs. Then does it again the next turn. He then draws into Ulamog a turn or two later, and I have no way to deal with it. GG

Tron is brutal for us, but I felt like I played decently against him. I feel I got a bit unlucky, as after my first turn he had nothing of any merit in hand. He just happened to draw very well into what he needed.

Finally, Round 4, my opponent didn’t show. Well… Quite the hollow victory, I suppose, to end 2-2.  Matt did a bit better than me. Beating Lantern Control Round 1, Losing to U/R Eldrazi Round 2, beating Merfolk Round 3, and beating U/W Eldrazi Round 4. The last match of the day also lead to the single greatest line I have ever heard in a sanctioned match of magic, but maybe I’ll let Matt tell that story if he’ll do a write up from his side of the tournament.

We both really like’d our lists, I definitely need to add a Damnation. He was playing the single Seal of Fire, which is something I’d like to add moving forward. He played Olivia in the side and I did not. I didn’t miss her. I was glad I did not include Slaughter Pact, Matt is thinking about dropping his. Finks we’re great all weekend as well, and I am still a huge fan of Kolaghan’s Command. Kalitas over performed for both of us, as did Huntmaster, so we both like the 1-1 split.

Kalitas really gives us a way to get extra value out of all of our removal spells. Things like Pact and Seal of Fire give us the ability to get value off Kalitas right on Turn 4 when she comes into play. If you manage to untap with Kalitas, you’re going to start to steamroll your opponent with 2/2s while clearing their board. There’s also the bonus of Kalitas being able to eat it’s own Zombies and become monstrously huge. Tack on Lifelink, and we have one very formidable creature taking a very impactful role in Jund.

I know this was a short “tournament” report, but you gotta dip your toes back in somehow. Also the meta is going to shift again with inevitable nerfing of Eldrazi in April. I will be staying by the old faithful of G/B/x in one form or another, but right now I’m enjoying casting Bolt and Bobs. Jund is still very viable in modern, as it can always be tuned to have the advantage in almost any match up. I would absolutely give it a shot if you want to play “fair magic.”

Lastly, Matt has been getting into legacy, and I think I’m going to do the same. I literally know nothing about the format, but a local shop does Tuesday tournaments with a proxy limit. Matt also knows a guy who is gracious enough to hook us up with real duals and the like so we can partake. I am very excited to learn this format and mostly get to cast things like Deathrite Shaman, Brainstorm, and Hymn to Tourach. Matt intends on playing BUG Delver, while I think I’m going to take a stab at Shardless BUG. Again, I know literally nothing about the format so i’m going to start here:

Creatures (15)
3 Baleful Strix
4 Shardless Agent
4 Deathrite Shaman
4 Tarmogoyf

Planeswalkers (4)
2 Jace, the Mind Sculptor
2 Liliana of the Veil

Lands (22)
2 Bayou
2 Creeping Tar Pit
4 Misty Rainforest
3 Polluted Delta
2 Tropical Island
3 Underground Sea
4 Verdant Catacombs
2 Wasteland

Spells (19)
1 Sylvan Library
4 Abrupt Decay
4 Brainstorm
3 Force of Will
3 Ancestral Vision
2 Hymn to Tourach
2 Thoughtseize

1 Nihil Spellbomb
1 Null Rod
1 Thoughtseize
1 Divert
2 Flusterstorm
1 Force of Will
1 Golgari Charm
1 Krosan Grip
1 Umezawa’s Jitte
1 Liliana of the Veil
1 Hymn to Tourach
1 Toxic Deluge
1 Chill

List looks sweet, no idea what changes I’ll need to make for the board, and I’m sure things will change once I see the local Meta. I am excited to try this out and see how it goes.

Thanks for reading. and hopefully I’ll have some Legacy reporting to do in the next few weeks. I will be out of town, for 3 of the next 5 blog post days. I will try to have some posts ready to go up while I am gone.

You can email me comments and questions at ModernGentlemenGaming@gmail.com. Click “Follow” over on the right side to follow the blog and never miss an update! Be sure to follow me on Twitter @TheGreat_Andini for stream times and posts. Thanks again, and keep fighting the good fight against the Eldrazi Menace.


The Modern Meta Watch!

Good Afternoon, Everyone!

We’re back, and we’re still keeping our eyes on the shifting Modern meta game. Last week, as expected, Aggro was taking the crown left and right. We had one SCG Classic to work with, and it was no surprise, in this unknown field, that magicians would be aiming to “just get ’em dead.” Lucky for us, we have TWO tournaments to pull data from this week. We got another SCG Classic and an 80 person side event from the GP this past weekend. These first few weeks of tournaments without Twin and Bloom will probably look very different each week, so it’s important we keep a close eye on as much as we can. First things Fist, the SCG Classic:

1st – U/G Infect
2nd – G/R Scapeshift
3rd – Burn
4th – G/R Tron
5th – Jund
6th – G/R Tron
7th – Naya Zoo
8th – Affinity
9th – Kiki Chord
10th – Burn
11th – Affinity
12th – Burn
13th – G/R Tron
14th – Jeskai Control
15th – Burn
16th – Merfolk

Well, well. There are the trons decks! Two got Top 8 after zero showings the week before. People were ready for Aggro, so Merfolk, Affinity, and Zoo took a back seat. There’s A LOT more burn in the top 16 as well. A control list popped up, and a couple of combo decks (if you count Infect as a combo deck). So what does this mean? Well as stated, when people are ready for affinity, it becomes infinitely more difficult to win with it. The counter cards for Affniity are true counters that shut the deck down entirely. Tron IS going to be a factor, as is Burn. I still don’t think Tron is as prominent as we all thought it would be, but it may take some time before Tron knows what it needs to do to crush. Lets take a look at the lists.

R/G Tron by Louie Falcigno

Creatures (7)
2 Spellskite
3 Wurmcoil Engine
2 Ulamog, the Ceaseless Hunger

Planeswalkers (5)
4 Karn Liberated
1 Ugin, the Spirit Dragon

Spells (28)
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
1 Warping Wail
4 Ancient Stirrings
3 Pyroclasm
4 Sylvan Scrying

Lands (20)
2 Forest
2 Ghost Quarter
3 Karplusan Forest
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower
1 Eye of Ugin

2 Pithing Needle
3 Relic of Progenitus
1 Spellskite
2 Thragtusk
3 Nature’s Claim
1 Rending Volley
1 Warping Wail
1 Crumble to Dust
1 Firespout

So we’ve got a pretty standard core here. Sphere’s Stars and Maps (OH MY!) backed by Sylvan Scrying and Ancient Stirrings to get the lands they need for ramp. O-Stone to blow everything up if they get in danger. The standard Pyroclasm, as a mini-wrath, to get them to the point where they  can use the O-Stone. The new ones are Ulamog, the Ceaseless Hunger, or “New-lamog”



He’s kind of beast, as when he hits the table, hes exiling two permanents. He’s also indestructible… Ok… and when he attacks you, (not “hits you”) you lose the top twenty of your library. Grand. So this presents us with a problem, unless you have Path to Exile. Wurm Coil is difficult enough to deal with but Ulamog just wins the game almost on the spot.

The other new card is Warping Wail.


It’s very flexible. Exile an early threat, counter a game changing spell, or give you a bit more ramp. Tron can always use more ramp, right?

R/G Tron by Hobie Hagen

Creatures (9)
1 Spellskite
3 Wurmcoil Engine
1 Thought-Knot Seer
2 World Breaker
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger

Planeswalkers (4)
4 Karn Liberated

Spells (27)
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
3 Kozilek’s Return
4 Ancient Stirrings
4 Sylvan Scrying

Lands (20)
2 Forest
1 Ghost Quarter
4 Grove of the Burnwillows
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower
1 Eye of Ugin

3 Relic of Progenitus
1 Wurmcoil Engine
1 Matter Reshaper
1 World Breaker
4 Nature’s Claim
1 Warping Wail
1 Ugin, the Spirit Dragon
2 Crumble to Dust
1 Ghost Quarter

Thought-Knot Seer gives you information and slows your opponents answers down. This is another great card for helping you reach your game ending threats. This list opted to use the old stand by, Emrakul, along side the new Ulamog. The big upgrade is the 3 main deck Kozilek’s Return. As I’ve mentioned before, this is an instant speeds Pyroclasm, for one more mana, that can be reused for even more damage. The best way to activate it? World Breaker.


When you drop this guy, you get to recast K-Return for free by exiling it, and it will basically be the only thing to survive, due to its 7 toughness. Not much is going to survive against a 5 damage board wipe, and that will clear the way for this guy or the next threat to end the game. Not only does it play with with Return, it also has recursion, so it’s not easy to destroy, and it exiles an Enchantment, Artifact or Land when it enters play. This guy does a lot, and I expect him to continue to see play, especially along side Kozi’s Return.

So that’s the basic shell of the Tron decks, currently. Ulamog, the Ceaseless Hunger is the new face… or blank horror mannequin head… of… Tron? Lord, I don’t know. Outside of the new tron showing, I imagined Infect would have some place as it plays like an aggro deck, trying to deal “damage” quickly with creatures, and aggro will be good for a long while with twin gone. So lets see what happened over at GP Vancouver.

1st – U/W Control
2nd – Naya Zoo
3rd – Naya Zoo
4th – Jeskai Control
5th – Jund Burn
6th – Abzan Wish
7th – Bring to Light Scapeshift
8th – Jund

I highly advise you go click the link and take look at these lists. Control showed up a bit here, which is great because there hasn’t been a solid, dedicated Control list for a long while, in Modern. Zoo was still out in full force, We have a Scapeshift list using Bring to Light, a Burn list (called Jund because of Bump in the Night main, and Self-Inflicted Wound out of the sideboard), and a standard Jund list with the addition of Kalitas, which seems great along side our absurd amount of removal.

The interesting list that stands out, is a standard Junk list with 3 copies of Glittering Wish in the MAIN. This allowed the pilot to run mostly singles in his side and grab the silver bullets he needed game one, or whenever or any occasion. I am sure this threw his opponents a huge curve ball, and that alone can be tilting enough to get the edge. The catch is it has to be Multi-Colored, so seeing something like Heroes’ Reunion makes more sense (but it isn’t any LESS tilting for the Burn player). Being able to grab a Sorin, Solemn Visitor, or a Siege Rhino when you need it is pretty nasty. Imagine the look on the Affinity Players face when you just barely stabilize, then grab a Fracturing Gust to ruin them. Makes me laugh. It ALMOST makes me want to pick up Junk again… almost.

In short, this format is wide open, we still haven’t even discussed the CoCo decks, and, the growing slowly growing in popularity, Kiki Chord. There’s a lot to cover and I’m sure next Monday will give us even more results. Stay tuned to see how it will all shake out. I’m still keeping my options open, and I am planning on playing in FNM this Friday. If I go, I’ll be playing Jund, most likely, but I’m keeping my eye on Junk, Scapeshift, and some Delver Variants. I also believe I have everything to play Naya Zoo, so that’s also an option. Anything with Bolts and Helices (FYI, just learned the plural of Helix) is fine in my book. They also have access to Path which can deal with the pesky Ulamog. Whatever you play need to be able to deal with early aggro pressure, and giant scary Eldrazi Horrors. So keep those things in mind.

And that’s all the MTG I have for today. In other news, I’ve got the stream working for League of Legends, and streamed last night. It worked well, minus a crash at one point, but it was fun. The matches went very poorly and the only games I won were Solo Queue. I’ll chalk that up to the fact that Duo or Dynamic Queue seems to make the games more difficult, but who knows? I got placed Bronze 1, so i’m hoping to climb out quickly. Once I’m Silver we’ll aim for Gold. I was not disappointed AT ALL with my play (as ADC). Multiple games I got an early lead, crushed bot lane in CS, and ultimately won the lane. I tried to carry as hard as I could, but several of those games had teammates with zero kills and double digit deaths. I suppose that’s Bronze for you though.

Regardless, I’ll be streaming basically anytime I play League, which will include tonight, around 7pm, EST! I still think solo queue is my best shot, but if my buddies are on, I may duo with them. Follow me on Twitter @TheGreat_Andini for stream times. I’ll be sure to post an hour or so before I stream.

Feel free to email me comments and questions at ModernGentlemenGaming@gmail.com. Click follow over on the right side to follow the blog and never miss an update. Thanks for reading and I’ll see you guys Friday.