Tag Archives: Nuzlocke

LoL Summer Split Finals and Nuzlocke Pt. 2!

Good Morning Everyone!

Thanks for tuning in today. We got a greta topic and something I haven’t written about as much as I’d like to. The League of Legends Summer Split Finals were last weekend and I am a huge TSM fan. (I know I know, cut me some slack.) Last split they made it to the finals and got beat by a CLG team that caught fire at the right time. This split they looked nearly unstoppable for 16 weeks. So even though it’s already been a week, if you don’t want spoilers, turn back now.

Game 1: TSM looks uncoordinated, C9 got an early lead. TSM tried to claw back in, but they couldn’t get the team fights to go their way. TSM’s bot lane was double killed eaqrly by C9 which seems rare for Doublelift and Biofrost. They gave up a lot of dragons, just couldn’t seem to get the team work together. I was hoping this wouldn’t be the case, obviously, as it was all too familiar a feeling. C9 looked really good, and I was praying it was just nerves or a bit of rust. TSM falls in a rather quick game 1.

Game 2: TSM gets first blood. Bjerg managed to claim it it a similar fashion he was FB’d in Game 1. TSm manages to take the first dragon: Infernal. After the first 4 man gank bot, TSM gets a 2 for 1 and first turret blood. They have a huge gold lead. TSM catches Jensen Mid and Impact top for two more solo kills. Next thing you know TSM has 3 Drakes. TSM then appears to be setting up baron after a ton of cat and mouse, almost 15 minutes of no deaths. C9 feels they must try and stop the Baron. C9 has a great Velkoz ulti but TSM is able to secure 2 kills while giving none up. The score is 7 to 1, but C9 did stop the baron. C9 engages over Mt. Drake and TSM picks up another 2 kills, then take baron. All c9 did was delay the inevitable. They pick up another kill after the baron and push to inhibitor. TSM has a 10k gold lead at 32 minutes in. They pick up two more kills and split mid and bot for inhibs. C9 manages to pick up two off Bio and Hauntzer after staying too long in the enemy base. TSM goes for Elder, it’s a bait and C9 falls apart. After wiping most of the team TSM makes a final push and takes the Nexus for Game 2.

Game 3: TSM First blood goes to Sven. C9 counters by killing Hauntzer Top after he looked slightly over extended. C9 Jungler rotates Mid and they take out Bjerg. Shortly after, they try Mid again. This second C9 gank Mid fails and is turned around by TSM for 2 kills making it 3 to 2 TSM and they manage to get first turret blood out of it. C9 is keeping it close due to Hauntzer getting caught again. Impact keeping C9 in it. He’s playing very well. YOu can tell he wants the win badly. TSM sends all 5 top, pick up a kill on Meteos, the turret and are up 5k gold and two dragons at 23 minutes. Sven harasses Meteos all game and has out farmed him. Sven will not leave him alone and is counter jungling him to death.  Team fight breaks out, in Top Red side Jungle, TSM picks up 4 kills to cement their huge lead, leaving only C9’s Jensen alive. Doublelift has a NASTY Jihn snipe. In the middle of the team fight, he manages to thread the needle between two champs and kill a fleeing Ashe among her C9 teammates, they are unable to block. C9 loses their DPS and the team fight goes to TSM. They are able to make a final push shortly afterwards for Game 3.

Game 4: Picks and bans are odd due to team counter picking and banning out champs. C9 gets Rek’Sai and Jihn (Both hotly wanted by both teams), forcing DL onto the Lucian pick. Crowd goes wild. Sven has the most amazing lvl 2 gank based on C9’s Taliyah pick. Knowing she was going to push the mid lane then farm enemy raptors, Sven took his red buff and was waiting for her, the slow from red buff combined with Bjergson being ready, netted TSM an easy kill and first blood . C9 answers by killing DL. Sven has a great jungle camp steal, still harassing Meteos in the jungle. The pressure Sven provided for 2 games had to be soul crushing for Meteos. Score is 2 to 1 C9, but TSM is out farming and gets the first dragon. TSM has a great ability to slowly gain little advantages here and there to gain incremental leads that add up over time. C9 gets first Tower in top lane and the extra gold along with it. TSM has a great turn around gank on bot by Haunzter using his Shen Ultimate, to gain advantage and take out Meteos. Another failed gank mid by C9 goes in TSMs favor. TSM picks up two more kills by catching Sneaky and Meteos out separately. TSM picks up a second Infernal Drake. Hauntzer is getting shut down, HARD the last two games. Really struggling against Impact on Gnar who is playing like a man possessed. TSM is forced try to take advantage while Hauntzer is trying to hold off Impact. Impact is an absolute monster and able to 1v2 TSM when reinforcment arrives for Haunter. Vision is great for TSM side, they bait baron, but nothing happens. Then something crazy happens and C9 loos like they want tp base race TSM. TSM is much faster and get an Inhib. C9 fails to take the mid land 2nd turret. C9 has to back off to defend, of the game would end. TSM goes for Baron for real this time, and C9 manages to kill Biofrost. C9 gets a HUGE team fight and Impact turns around a guaranteed lost team fight. When everything seems hopeless, Impact executes an incredible Ultimate turning the fight in C9s. C9 managed to get Baron and bring back the game to try and tie the series. This is exactly what they needed to stay in it. 11 to 11, C9 had the gold lead w/ Baron. TSM has 4 drakes. There are two very long team fights. Lots of bulk on both sides, both team kiting very well and chipping each other away. The second team fight has the most insane ending of any League of Legends Match I have ever seen. Please take a few moments to watch the clip below. It is unbelievable.

 

As this team fight begins to go downhill again for TSM, Taliyah is able to split TSM up with a well placed wall. This allows Impact to really get in and do some work while TSM is separated. AS TSM begins to fall, Doublelift goes HAM. His Lucian skill really shines and he almost effortlessly kites and POUR damage onto the other team. He has a perfect Culling absolutely melting everything in his way. It was absurd. That team fight allows them to push out their lanes, bait a fight at Elder Dragon, finish off C9 one last time and push for the game, the series and the summer split victory!

This victory also guaranteed them a spot at worlds with a first round bye!

Some takeaways: Jihn and Ashe were popular for both TSM and C9, respectively. Rek’sai is absurd, apparently she’s been nerfed 7 times, with 0 buffs, since release. First picked almost every game. TSM playe a lot of Echo. C9 played a lot of Trundle. All in all, it was a greats series and a ton of fun to watch. I am very excited for Worlds, where NA has really struggled on the world’s stage. If TSM can keep the fire burning, they will absolutely be able to contend with the best Korea has to offer. They may not win, but they will put up a hell of a fight.

Nuzlocke Update 2:

So we left off in Cerulean City, having defeated my rival. I decided to press north to beat the nugget bridge, and head towards Bills. There were plenty of trainers to level up my team and be ready for Misty. Just left of the nugget bridge, Route 24, is where I went to find an Abra. Little did I know that Abra doesn’t seem to spawn there in Yellow Version, so the first thing I found was an Oddish. Great find since I did not have a Grass type. I catch it without issue and add it to my team. While working my way to Bill’s house, I am fighting hikers, who have rock and fighting types. The Oddish is doing well until… it doesn’t and dies. I get an unlucky critical hit, and the Oddish goes down. Our first causality. I am stunned. It’s a bad one because it was a greatly needed grass type. I press on, keep leveling, meet Bill and head to Misty. I decide to use the Moonstone I found on my Nidorino because the moves that it will learn as a Niodrino are not worth the stat losses.

Once fighting her, I find I’m in a bad spot. My team is wounded, Misty’s Starmie is absurdly bulky and I cannot switch safely into anything. Bubblebeam is ripping my team to shreds. I need an opportunity to heal and almost need a KO to get the free switch. I did the unspeakable and threw my lowly lvl 8 Spearow into the fray, I use a potion on my Nidoking, the Spearow is decimated. Another fallen poke. He sacrificed for the team. He will be remembered… sort of. My fresh Nidoking is able to finish off the Starmie and win me the Cascade badge.

I walk away from my second gym fight battered, bruised, and with two dead pokemon. My team is ok, since I never got used to having Oddish actively making a difference on my team. I proceed to Vermilion City.

Just outside the daycare, Route 5, I look for a new poke, hoping to find another Oddish. First poke, Pidgey; second poke, Rattata; third poke… Abra! I am ready with my Butterfree, and use Sleep Powder. After a few pokeballs, Abra is mine. This is a HUGE power boost. The Abra is low level but I’ll be able to train it up, no problem. I skip Route 6 and head to the city. I find the Old Rod, and use Route 6 to try and fish. Knowing the old Rod won’t hit much of anything, I catch a lvl 5 Magikarp and decide to hold off on leveling it until I have surf. My team is pretty full, I don’t really have room.

I run to the Diglett Cave and catch… a Diglett. Surprise! I am trying to round out the team before the S.S Anne and a Diglett will help back up Nidoking against Lt. Surge, since Nidoking has no ground type moves, just the resistance. I clean up all the trainers on Rt. 11 and catch a lvl 16 Drowzee. I take my time going through the S.S. Anne without issue, and very quickly dispatch Lt. Surge. After losing my first two pokes, Things are going smoothly. The team is holding up well and I am picking up a good number of reserves.

Upon getting HM01 Cut, my third badge, HM05 Flash, it was time to proceed through the Rock Tunnel, and ultimately, Lavender Town. While proceeding to the Rock tunnel, I encounter a trainer with a Sandshrew. While fighting with my full health Diglett, the Sandshrew lands a Slash, Critical Hit and now I have a dead Diglett. This isn’t so bad because Nidoking will eventually have Eartherquake, but its hurts me in the short term.  I train outside the Rock Tunnel and until ready make my way in. Eventually, I fight a trainer with a Voltorb. I am working on raising the Geodude to a Graveller because rock moves would be a huge boon. The Geodude leaves the Voltorb with 1HP after a Rock Throw and, of course, the Voltorb had locked in Self-destruct. The move deal nearly 60 HP worth of damage and the Geodude falls. Another low blow. Graveller would have been SO GOOD, it was very crucial due to it’s defenses and health pool. I am too deep to leave the Tunnel. I need to press forward and the rest of my team is healthy. Both of my rock and ground types are dead. A few trainers later, I am nearing the exit, and I encounter a trainer with a Graveller. In a moment that classic Greek tragedy deems mandatory, my Butterfree’s Confusion does not quite one shot the Graveller and his rebuttal Rock Slide OHKO’s my Butterfree.

Bye-Bye, Butterfree!

This has turned into an absolute blood bath. With my team barely intact, I make it to Lavender Town. It is appropriate because I have many Pokemon to bury and mourn. I decide to head towards Celedon City for three reasons. The Route in that direction has potential fire types (Growlith or Vulpix in R/B), it’s the direction of the next badge, and I want to hold off on heading South. Theres lots of water and I may need to try fishing once I have a better rod. My team is hurting for a water type. I also know the Snorlax is down there and may need to make that my one pokemon for the Route.

I make my way to Celedon and I am relying on Nidoking, Pikachu, Abra (which has since evolved into Kadabra), and Mankey. I am forced to use Diglett for Cut, but he cannot participate in battles. Ready to catch a new guy on Route 8, I encounter several trainers. While power leveling the Kadabra, I must have blinked for a second and a 70%-75% HP Kadabra dies. I don’t even know how it happened. I knew he was fragile; I was just trying to get him leveled up to the rest gang and he croaked. Not even an Honorable Death… I head towards the tall grass, and the first encounter is actually another Abra. I have no way to stop it and it Teleports away. I lose my chance to catch something on this route. Goodbye Abra, and any potential fire types. I grab my Drowzee as a solid back up Psychic poke and power him from 16-26 to become a Hypno. I think Hypno is a bit tankier than Kadabra, so he will be good for helping me defeat Erica in Celedon City.

I train for a bit outside the city and then go to fight Erica. my team is a lvl 28 Nidoking with Ice Beam, lvl 27 Hypno, lvl 26 Pikachu for Thunderbolt, lvl 25 Mankey who will not help with Grass types, I fill the empty spot with a Nidoran Female that I’ve gotten to a lvl 17 Nidorina. I do not really want both Nidoking and Queen on my team due to lack of TMs and lack of type coverage, but I cannot afford to be too picky right now.

Against Erica I lead with my Hypno. She sends out Tengla and I realize I don’t have type advantage due to Tangela being strictly Grass. After both landing a hit, I switch to Nidoking and Ice Beam Tangela away. She sends out Weepinbell and I send out Hypno. After landing a Vine Whip, Hypno take little damage and lands Confusion. Second turn the Weepinbell goes first again with Razor Leaf. Critical Hit, Hypo dies after losing 80% of it’s health. I spent all that time getting Hypno TEN levels to evolve and it DIES. Thanks for nothing! I switch to Nidoking and Ice Beam levels her Weepinbell and Gloom.

I am broken. I have lost my rock type, my ground type, two psychic types, the only grass type I’ve encountered and my Butterfree. I watch 5 of 7 pokes get REKT by critical hits in the span of 3 gym badges. My team is:

lvl 28 Nidoking
lvl 26 Pikachu
lvl 24 Mankey
lvl 17 Nidorina

I need to potentially replace three spots if you count the Nidorina. I need a grass type, water type, and fire type. I need Bulky guys that won’t be so fragile. I need a Snorlax. I have some sort of a plan, but it’s looking very, very grim at the moment. I may need to break out the Magikarp. I need to see what Routes I even have available to me. Lavender Town is an option for a Ghost type which could be huge. I need to cruise through the rocket hideout for the Silph Scope, but need to replenish the team first. We’ve got our work cut out for us.

Let’s take a moment to remember our fallen teammates:

-Oddish, you were critically smote when you we’re truly needed. You were so young.
-Spearow, you were used as bait to save the important team members. I’d throw you under the bus again in a heartbeat.
-Geodude. I had high hopes for you, you could have been the chosen one and a Voltorb with nothing to lose claimed you.
-Diglett, a Sandshrew without a cause critically Slashed you into the grave.
-Butterfree, you were one of the very first pokes I caught, you lasted a long time. I was hoping I’d be able to retire you of my own freewill, and not have you fall in battle. The rocks were too stronk.
-Kadabra, the glass cannon. Alakazam would have been sick, but you were bested while training.
-Hypno. You had big shoes to fill, you looked to be up to the challenge, Critically Sharp Leaves were your demise, you will be missed.

So in the immortal words of Dylan Thomas:

“Do not go gentle into that good night.
Rage, rage against the dying of the light.”

Goodnight, sweet princes.

As always, thanks for reading! You can email me comments and questions at ModernGentlemenGaming@gmail.com. Click “Follow” over on the right side to follow the blog and never miss an update! Be sure to follow me on Twitter @TheGreat_Andini for stream times and posts. Don’t forget to check out our Facebook Page as well!

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Overwatch Agent D.Va!

Good Morning Readers!

We’re back, two weeks in a row and we’re keeping this train a-rollin’. As I previously mentioned, I’ve been spending most of my time in Overwatch. I played a ton during the beta, and then decided to buy it when the game was released. It’s a ton of fun, it has a ton of potential, and I really think it will only continue to improve as Blizzard finds what direction they want to take the game in.

When I first started playing, knowing I am absolute garbage at FPS’, I decided to keep it simple and just play some one who wasn’t very mechanically complex like Tracer or Genji. I stuck to Reaper due to his power, bit a bulk, and the ability to heal as you eliminated people. His teleport and temporary invulnerability also give him mobility and a fail safe if you get in a sticky situation. The two biggest problems I encountered with Reaper were his inability to be played in every game type, and the fact that everyone wants to play a damage dealer. Reaper always seems to be great on attack, and not nearly so much for me on defense. Of course he CAN be played every game, but I often felt that he just wasn’t as optimal as other picks.

Which also leads to the second issue of team comp. More often than not I find most teams lack Tanks and Healers. I haven’t followed competitive as much as I would like, but I’ve done seem reading. The general consensus seems to be a balanced team comp of two damage dealers, 2 tanks, and two support are generally a good starting point. More times than I can count we’ll have 1 healer OR Tank, not even both, and a bunch of people trying to be the hero.

Wanting to actually contribute to winning, and find a hero I could play in most situations, lead me to a couple of choices. Mei always seems to be good at whatever she was trying to do. Reinhardt is actually close to being one of the best heroes in the game. Winston and Road Hog both have great advantages as well. After trying a bunch of different heroes, I couldn’t play any of them except for Road Hog. While I enjoy playing Hog, he is a much more offensive tank, with the ability to heal himself, and peel but he can’t block like Reinhardt can.

Finally I settled on D.Va. I had tried her in Beta, didn’t really get her, and decided to give it another go. I very quickly went from Reaper being my most played characters at around 9 hour, to D.Va going from 0 to 15 hours of game time. This was also right around the time of her buffs. I started to learn to play her before the buff, and I only got better once the buffs were in place. Since picking her up, I was able to start climbing a bit in ranked. I quite often feel like i can carry, especially with good heal support keeping me alive. For a tank, it’s not uncommon for me to have the gold medal in damage. She can shield incoming fire and entire ults for your team. Her ultimate can clear or help you objectives. She does it all.

First thing’s first, her auto attack never needs to be reloaded. When not tanking you can constantly pepper the enemies to whittle them down. While the range on the guns is short, you are the tank so you’re going to be mixing it up with the enemies. You will almost always be close enough to rain a constant stream of damage onto the opposing team, especially in choke points like King’s Row.

Her shield will block almost every projectile and ranged auto in the game outside of Zarya’s, Symmetra’s and Winston’s lasers. The shield can be held up for 4 second straight before it needs to recharge. When you aren’t using the shield, it recharges over time. Proper management is key. You don’t want to blow the Defense Matrix when you don’t need  it and not have it for when you do. Timed right, you eat an entire Phara ult, McCree High Noon, 90% of a Whole Hog, or stand between a Reaper ult and your squishies.

These two “attacks” in conjunction with each other allow you to get in the fight, harass and chip down the enemies, weave your shield in between attacking to absorb the heavy blows like Soldier 76’s helix rockets, then go right back to attacking while they are reloading; giving your shield time to recharge. Add a solid healer to the mix, (looking at you Matt, Machine Gun Monk) and you are hard pressed to ever take too much damage.

D.Va’s shift is similar to Solider’s sprint, but in my opinion, much better. Upon activation, D.Va will rocket boost straight ahead for a few seconds or until canceled with your attack button. You have the ability to turn while you are using it, which allows you to charge in or out of combat if you get in a bad spot. The big different between this and Soldier sprint is D.Va’s ability to fly with the boosters. You actually leave the ground when you use it, so you can reach high ledges, or fly over gaps. This makes closing distance on a hard to reach Widowmaker, Hanzo or Phara much easier. When you make contact with someone while boosting, they will actually be knocked back and damaged. That means timed correctly, and in the right direction, you can knock people off the map for an easy kill. Just be careful not to fly off the map yourself. You can also use it to knock people away from your squishies for a little bit of peel. The dealt damage is not insignificant, so I routinely finish off fleeing enemies by running them over.

Lastly you have your Ultimate. D.Va self-destructs her Mech and jumps from the suit. After a 3 second delay, the suit will detonate killing anyone in Line of Sight. It deals enough damage to kill almost every champion in the game in one shot. Even the tankiest characters do not want to stand near when this goes off. Now, while powerful, all your opponents need to do is hide behind a corner. As soon as they are out of LoS, they are safe from the blast. So our job is use this when they are grouped up, least expecting it and do not have time to escape. A well timed self-destruct will easily net 4-6 kills. I have yet to get a solo team kill, but I’ve gotten plenty of Quadra Kills. The key is using the Booster in conjunction with the Ult.

Once your Ultimate is ready, you want to booster your mech in an angled position to fly the Mech off the ground and towards the opposing team. Once flying, pop the ulti, D.Va will jump out and watch her Mech soar through the sky. After reaching maximum distance the Mech will drop out of the sky and onto the opposing team, hopefully not giving them enough time to escape. Good Bye, Enemy Team.

There are tons of really neat tricks you can do, like jump the Mech over walls and starting your boosters far away from the fight. You can try to flank the team after a death and cut off any escape route the may have.  This way, they never see it coming.

It’s also worth noting that because of the Mecha, D.Va essentially has two lives. Once you take enough damage to die, the Mech is destroyed and D.Va jumps out. You don’t immediately die. You then have much less life, no armor, and just a pistol to defend yourself. You are given a second Ulti which calls a new Mech for you to jump in. This ult charges much faster than normal ulti and can be filled faster by dealing damage with the pistol. The damage is not weak either. Don’t be afraid to keep fighting while you are out of the suit to get it back faster and to keep the damage going. You’ve got long range on your pistol, keep the fight up by backing out of direct line of fire.

You just want to avoid being focused while you are out of the suit because you WILL die. You cannot take any hits. If you can stay alive to call back the Mech, you get a second life again and can keep the cycle going. You can chain these “lives” back to back and it makes D.Va a very difficult hero to kill.

All of these things combine make D.Va a great pusher, defender and attacker. I have been able to make her fit and work in all game types and she fills a much needed role in MOST of the games I play.

General Tips:

Again, you are the Tank. You want to get in, soak damage, have faith in you healers and really disrupt the enemy team. On big pushes or ultimates, be sure to have your Defense Matrix ready. Your team can fire on the enemy while you protect them from almost all incoming damage. Since D.Va always does a surprising amount of damage, disruption can be in the form of shooting the enemy and making them move, along side shielding to block their assaults. It’s all about being able to shift gears quickly.

When you’re close to winning the game either by making a final push with the payload or preventing a final push from the enemy team, save your ult! If you need to keep the enemies off the payload, you can ult right on top of it. They will have to run which will either get you the last few feet you need, or they will all die, and you’ll get the last push you need. Same thing goes for defending. They can’t push the payload if they are dead or running away. Don’t be scared to save your ulti for these last second scenarios when you see the game in coming to an end. Don’t fire off your ulti blindly if you may need it a minute later.

When calling back your Mech, try not to do it in front of the enemy team. If you’re taking lots of fire, you’ll pop right back out of the suit when the animation is done. You’re a sitting duck until the animation is over.

If you have Self-Destruct, and are about to lose the Mech, there’s a time frame of roughly 1 second where you can ult while the Mech is being destroyed. This can be good in times where you don’t have time to re-call the suit THEN Self-Destruct . Just press Q as you’re about to eject and then fight like hell.

When you re-call your Mecha, you start with full life again. This can be key if you are down to only 10-20 life outside of the suit. By calling in a new Mecha, you start off fully healed, so just keep surviving and dealing damage and you’ll back to tanking in no time.

Nerfs:

Blizzard just released notes on the PTR about the next round of nerfs. D.Va is on there. The good news is they are just adjusting her shield recharge time. It’s going from 0.5 second to one full second. Meaning when you lower your shields, it takes 1 second to start recharging instead of 0.5 seconds. This is not nearly as bad as I thought it would be. I believe that what this does is make her shield use more reasonable. As it stands, the up-time on the shield is nuts. It’s very powerful. In addition to being more balanced, it’s going to force us D.Va players to really work on managing the shield more accurately. I think this raises the skill ceiling and rewards the better D.Va players. You just have to be hyper aware of your gauge and know it’s going to take a bit longer to get the recharge going.

Once the full patch notes are official, we’ll go over everything and see where that places all the heroes. There are also changes to the way rankings are going to work, which is nice. Since the season just ended, i’m looking forward to doing my placement matches for season 2. I think I’ve already improved leaps and bounds from when I started playing this game. I will definitely be streaming my placements and ranked games. Ill be sure to give heads up on Twitter and the Facebook page on when streaming is happening. In the mean time, i’m going to keep practicing Tanks so I have several to choose from. Reinhardt is next on the list.

Nuzlocke Update:

Ok, so far, so good. I didn’t start the challenge until I was able to buy pokeballs, so I quickly rushed through the beginning, got my Pikachu, pokedex, and pokeballs. I started by heading back to Route 1, and encountered a lvl 5 Pidgey. Bingo. Pikachu’s Thunderbolt couldn’t knock it out in one shot, luckily, and I had my first pokemon. I ran to Route 22, but was careful not to engage Gary and luckily found a Male Nidoran, which would be key in the future. This was the coolest find and a pokemon I’ve never used before. I am excited to get a Nidoking in the future. I moved onto Route 2 and the Viridian forest, counting them as separate zones. I caught a Rattata and a Caterpie, respectively. Finally pressing through to Pewter City, I made this my base of operations. I could train my guys just outside the city and get their levels up to try and beat Brock. Once my Pikachu was lvl 11, my Nidoran was lvl 12, and my Caterpie (which evolved) was lvl 9, I felt I was ready. Nidoran picked up Double Kick at lvl 12, which makes fighting Rock types a breeze. Brock was no more, and I readied myself to move on Mt. Moon and Misty.

I think the key is going to be having tons and tons of potions to make it through long stretches without a pokecenter. My pre-teen memory served me well, and there’s was pokecenter on Route 3 outside of Mt. Moon. I ended up running into a Mankey on the first shot. I really don’t remember the pokemon being THIS cool early on in RBY, but I’m not complaining. I trained up the team to the mid teens, aimed for lvl 15 each. After fighting tons of Spearow, and even a couple of Sandshrew, I realized how lucky I was to get a Mankey. Having a fighting type will be huge. I’m really only using the Butterfree, Nidoran, Pikachu and Mankey because I don’t want to use a normal type rat, and I’m not sure a flyer is needed right this second. I’m going to keep them as reserves if i get introuble and Trani them up if need be. I decided to step into Mt. Moon to catch my guy, and lo and behold, instead of a crappy Zubat which was almost guaranteed, I found a Geodude. I wish I had a way to stream my Nuzlocke run, because my team so far is almost unbelievable. You’ll just have to trust I will be playing the game with the utmost integrity and documenting everything.

After taking the Mankey and the Geodude back to Route 3 to train, I got them a little higher and decided to go through Mt. Moon. I have Pikachu to kill flyers, Nidoran with normal and fighting moves for a lot of coverage, Butterfree with Confusion to kill fighting and poison types, plus sleep powder for catching and utility, Manky for pure fighting, and Geodude who currently only has tackle will act as a wall until i can get some rock and/or ground moves. I tried to fight as many of the trainers as possible to explore more of Mt. Moon even though I can STILL remember the fast way through the mountain. Funny how memory works.

I had plenty of potions to keep the team healed, I fought the Maniac and took the Dome fossil. I’m pretty sure Kabuto is better than Ominite but I guess we’ll find out after the run is complete. My Nidoran Evolved into a Nidorino, and I made it to Cerulean City after defeating Team Rocket. I went back and caught a Spearow just before the City for another reserve poke. I healed up at the pokecenter, went to fight Gary who was also a breeze since I was ready for it, then called it there for now.

I just have to hope I don’t rush too quickly, keep my guys all topped off, and be ready for those long stretches without access to a pokecenter. So I’m on track to have an absolutely insane run. I think so far with this team I can go the distance. I’d like a fire type and a bulky water type, but other than that, my team isn’t full of useless guys and I’ve already got two poke in reserve.

Recap:
Lvl 16 Pikachu
Lvl 17 Nidorino
Lvl 13 Mankey
Lvl 12 Geodude
Lvl 16 Butterfree
Lvl 7 Pidgey

Reserve:
Lvl 3 Rattata
Lvl 8 Spearow

Brock has been defeated, I am in Cerulean City, and no poke-deaths yet.

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