Tag Archives: Zoo

GP DC and a Foray into the Unknown!

Good Afternoon Readers!

This weekend I was able to do something I haven’t done in a very long time. I went and played some Magic. The GP was Team Sealed and was hosted in Washington DC. On Saturday we went and played in some side events, and It was fun jumping back into the scene. As always Matt and I tried to sleeve up close to the same 75. We both Played Jund. Here’s the List I played:

Jund:
Creatures (14):
4 Dark Confidant
4 Tarmogoyf
2 Scavenging Ooze
2 Kitchen Finks
1 Huntmaster of the Fells
1 Kalitas, Trator of Ghet

Planeswalkers (4):
4 Liliana of the Veil

Spells (18):
2 Abrupt Decay
3 Terminate
4 Lightning Bolt
2 Kolaghan’s Command
1 Maelstrom Pulse
4 Inquisition of Kozilek
2 Thoughtseize

Lands (24):
1 Forest
2 Swamp
3 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
3 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
3 Verdant Catacombs
1 Wooded Foothills
1 Woodland Cemetery

Sideboard (15):
2 Fulminator Mage
2 Ancient Grudge
1 Anger of the Gods
1 Shatterstorm
1 Thoughtseize
1 Duress
2 Kitchen Finks
1 Courser of Kruphix
1 Dismember
2 Grim Lavamancer
1 Spellskite

Round 1, I played against Naya Burn. Game 1, I was facing down 3 Goblin guides by turn 2, and the game was quickly over. There wasn’t much I could do. I brought in the extra Finks, Courser, Duress and Spellskite. I was able to tear up his hand early, land a Liliana to clear the board along side a Finks and stabilize. Shortly after I closed out the game with a Tarmogoyf. Game 3 was similar, Early Discard combined with his one land allowed me to stabilize early. Finks and Huntmaster were able to put it away. I was super rusty, but it felt good to win the first round with a little luck.

Round 2, I keep a slower hand, but it’s good. In hindsight, it didn’t really have any early interaction, and maybe should have been a mulligan against ANY opponent. Regardless it was a terrible keep against.. a second Naya Burn player. He beat me very quickly after I got stuck on two lands. I sided almost the same way, Kept a decent hand, but kept getting boned on my lands. I was forced to play shocks when I didn’t want to, compound that with a bad Tarmo block into a Nacatal + Atarka’s Command and I couldn’t defend myself. I was quickly run over in what felt like two non-games. Oh well, can’t win them all.

Round 3, was G/R Tron. Running Stone Cold at this point. Game 1 I do my best to get under his tron lands, but a one turn late Inquisition allows him to play the Map and get the land he needs. He plays Karn, and I kill it after one activation. He plays… another Karn, and I kill it after one activation. then when I’m starting to mount a comeback he plays the new Ulamog and I literally have nothing in my deck to deal with it. He wrecks my board and I’m quickly dead. Game two, I get a quick start combined with turn 3 and 4 Fulminators. I keep him off mana the whole game and close it out with a Goyf and a Ravine. At this point I know my only hope is to be quick and Thoughseize the Ulamog out of his hand. He mulligans to 5 on the play and Turn 1s a Chrome Star. I have an early discard spell, don’t see an Ulamog and I take his only way to get more lands. Turn 2 he cracks the Star, makes Green and draws into Ancient Stirrings and casts it hitting the land he needs. Then does it again the next turn. He then draws into Ulamog a turn or two later, and I have no way to deal with it. GG

Tron is brutal for us, but I felt like I played decently against him. I feel I got a bit unlucky, as after my first turn he had nothing of any merit in hand. He just happened to draw very well into what he needed.

Finally, Round 4, my opponent didn’t show. Well… Quite the hollow victory, I suppose, to end 2-2.  Matt did a bit better than me. Beating Lantern Control Round 1, Losing to U/R Eldrazi Round 2, beating Merfolk Round 3, and beating U/W Eldrazi Round 4. The last match of the day also lead to the single greatest line I have ever heard in a sanctioned match of magic, but maybe I’ll let Matt tell that story if he’ll do a write up from his side of the tournament.

We both really like’d our lists, I definitely need to add a Damnation. He was playing the single Seal of Fire, which is something I’d like to add moving forward. He played Olivia in the side and I did not. I didn’t miss her. I was glad I did not include Slaughter Pact, Matt is thinking about dropping his. Finks we’re great all weekend as well, and I am still a huge fan of Kolaghan’s Command. Kalitas over performed for both of us, as did Huntmaster, so we both like the 1-1 split.

Kalitas really gives us a way to get extra value out of all of our removal spells. Things like Pact and Seal of Fire give us the ability to get value off Kalitas right on Turn 4 when she comes into play. If you manage to untap with Kalitas, you’re going to start to steamroll your opponent with 2/2s while clearing their board. There’s also the bonus of Kalitas being able to eat it’s own Zombies and become monstrously huge. Tack on Lifelink, and we have one very formidable creature taking a very impactful role in Jund.

I know this was a short “tournament” report, but you gotta dip your toes back in somehow. Also the meta is going to shift again with inevitable nerfing of Eldrazi in April. I will be staying by the old faithful of G/B/x in one form or another, but right now I’m enjoying casting Bolt and Bobs. Jund is still very viable in modern, as it can always be tuned to have the advantage in almost any match up. I would absolutely give it a shot if you want to play “fair magic.”

Lastly, Matt has been getting into legacy, and I think I’m going to do the same. I literally know nothing about the format, but a local shop does Tuesday tournaments with a proxy limit. Matt also knows a guy who is gracious enough to hook us up with real duals and the like so we can partake. I am very excited to learn this format and mostly get to cast things like Deathrite Shaman, Brainstorm, and Hymn to Tourach. Matt intends on playing BUG Delver, while I think I’m going to take a stab at Shardless BUG. Again, I know literally nothing about the format so i’m going to start here:

Creatures (15)
3 Baleful Strix
4 Shardless Agent
4 Deathrite Shaman
4 Tarmogoyf

Planeswalkers (4)
2 Jace, the Mind Sculptor
2 Liliana of the Veil

Lands (22)
2 Bayou
2 Creeping Tar Pit
4 Misty Rainforest
3 Polluted Delta
2 Tropical Island
3 Underground Sea
4 Verdant Catacombs
2 Wasteland

Spells (19)
1 Sylvan Library
4 Abrupt Decay
4 Brainstorm
3 Force of Will
3 Ancestral Vision
2 Hymn to Tourach
2 Thoughtseize

Sideboard
1 Nihil Spellbomb
1 Null Rod
1 Thoughtseize
1 Divert
2 Flusterstorm
1 Force of Will
1 Golgari Charm
1 Krosan Grip
1 Umezawa’s Jitte
1 Liliana of the Veil
1 Hymn to Tourach
1 Toxic Deluge
1 Chill

List looks sweet, no idea what changes I’ll need to make for the board, and I’m sure things will change once I see the local Meta. I am excited to try this out and see how it goes.

Thanks for reading. and hopefully I’ll have some Legacy reporting to do in the next few weeks. I will be out of town, for 3 of the next 5 blog post days. I will try to have some posts ready to go up while I am gone.

You can email me comments and questions at ModernGentlemenGaming@gmail.com. Click “Follow” over on the right side to follow the blog and never miss an update! Be sure to follow me on Twitter @TheGreat_Andini for stream times and posts. Thanks again, and keep fighting the good fight against the Eldrazi Menace.

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The Modern Meta Watch!

Good Afternoon, Everyone!

We’re back, and we’re still keeping our eyes on the shifting Modern meta game. Last week, as expected, Aggro was taking the crown left and right. We had one SCG Classic to work with, and it was no surprise, in this unknown field, that magicians would be aiming to “just get ’em dead.” Lucky for us, we have TWO tournaments to pull data from this week. We got another SCG Classic and an 80 person side event from the GP this past weekend. These first few weeks of tournaments without Twin and Bloom will probably look very different each week, so it’s important we keep a close eye on as much as we can. First things Fist, the SCG Classic:

1st – U/G Infect
2nd – G/R Scapeshift
3rd – Burn
4th – G/R Tron
5th – Jund
6th – G/R Tron
7th – Naya Zoo
8th – Affinity
9th – Kiki Chord
10th – Burn
11th – Affinity
12th – Burn
13th – G/R Tron
14th – Jeskai Control
15th – Burn
16th – Merfolk

Well, well. There are the trons decks! Two got Top 8 after zero showings the week before. People were ready for Aggro, so Merfolk, Affinity, and Zoo took a back seat. There’s A LOT more burn in the top 16 as well. A control list popped up, and a couple of combo decks (if you count Infect as a combo deck). So what does this mean? Well as stated, when people are ready for affinity, it becomes infinitely more difficult to win with it. The counter cards for Affniity are true counters that shut the deck down entirely. Tron IS going to be a factor, as is Burn. I still don’t think Tron is as prominent as we all thought it would be, but it may take some time before Tron knows what it needs to do to crush. Lets take a look at the lists.

R/G Tron by Louie Falcigno

Creatures (7)
2 Spellskite
3 Wurmcoil Engine
2 Ulamog, the Ceaseless Hunger

Planeswalkers (5)
4 Karn Liberated
1 Ugin, the Spirit Dragon

Spells (28)
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
1 Warping Wail
4 Ancient Stirrings
3 Pyroclasm
4 Sylvan Scrying

Lands (20)
2 Forest
2 Ghost Quarter
3 Karplusan Forest
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower
1 Eye of Ugin

Sideboard
2 Pithing Needle
3 Relic of Progenitus
1 Spellskite
2 Thragtusk
3 Nature’s Claim
1 Rending Volley
1 Warping Wail
1 Crumble to Dust
1 Firespout

So we’ve got a pretty standard core here. Sphere’s Stars and Maps (OH MY!) backed by Sylvan Scrying and Ancient Stirrings to get the lands they need for ramp. O-Stone to blow everything up if they get in danger. The standard Pyroclasm, as a mini-wrath, to get them to the point where they  can use the O-Stone. The new ones are Ulamog, the Ceaseless Hunger, or “New-lamog”

UlamogTheCeaselessHunger

>:|

He’s kind of beast, as when he hits the table, hes exiling two permanents. He’s also indestructible… Ok… and when he attacks you, (not “hits you”) you lose the top twenty of your library. Grand. So this presents us with a problem, unless you have Path to Exile. Wurm Coil is difficult enough to deal with but Ulamog just wins the game almost on the spot.

The other new card is Warping Wail.

WarpingWail

It’s very flexible. Exile an early threat, counter a game changing spell, or give you a bit more ramp. Tron can always use more ramp, right?

R/G Tron by Hobie Hagen

Creatures (9)
1 Spellskite
3 Wurmcoil Engine
1 Thought-Knot Seer
2 World Breaker
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger

Planeswalkers (4)
4 Karn Liberated

Spells (27)
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
3 Kozilek’s Return
4 Ancient Stirrings
4 Sylvan Scrying

Lands (20)
2 Forest
1 Ghost Quarter
4 Grove of the Burnwillows
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower
1 Eye of Ugin

Sideboard
3 Relic of Progenitus
1 Wurmcoil Engine
1 Matter Reshaper
1 World Breaker
4 Nature’s Claim
1 Warping Wail
1 Ugin, the Spirit Dragon
2 Crumble to Dust
1 Ghost Quarter

Thought-Knot Seer gives you information and slows your opponents answers down. This is another great card for helping you reach your game ending threats. This list opted to use the old stand by, Emrakul, along side the new Ulamog. The big upgrade is the 3 main deck Kozilek’s Return. As I’ve mentioned before, this is an instant speeds Pyroclasm, for one more mana, that can be reused for even more damage. The best way to activate it? World Breaker.

Image

When you drop this guy, you get to recast K-Return for free by exiling it, and it will basically be the only thing to survive, due to its 7 toughness. Not much is going to survive against a 5 damage board wipe, and that will clear the way for this guy or the next threat to end the game. Not only does it play with with Return, it also has recursion, so it’s not easy to destroy, and it exiles an Enchantment, Artifact or Land when it enters play. This guy does a lot, and I expect him to continue to see play, especially along side Kozi’s Return.

So that’s the basic shell of the Tron decks, currently. Ulamog, the Ceaseless Hunger is the new face… or blank horror mannequin head… of… Tron? Lord, I don’t know. Outside of the new tron showing, I imagined Infect would have some place as it plays like an aggro deck, trying to deal “damage” quickly with creatures, and aggro will be good for a long while with twin gone. So lets see what happened over at GP Vancouver.

1st – U/W Control
2nd – Naya Zoo
3rd – Naya Zoo
4th – Jeskai Control
5th – Jund Burn
6th – Abzan Wish
7th – Bring to Light Scapeshift
8th – Jund

I highly advise you go click the link and take look at these lists. Control showed up a bit here, which is great because there hasn’t been a solid, dedicated Control list for a long while, in Modern. Zoo was still out in full force, We have a Scapeshift list using Bring to Light, a Burn list (called Jund because of Bump in the Night main, and Self-Inflicted Wound out of the sideboard), and a standard Jund list with the addition of Kalitas, which seems great along side our absurd amount of removal.

The interesting list that stands out, is a standard Junk list with 3 copies of Glittering Wish in the MAIN. This allowed the pilot to run mostly singles in his side and grab the silver bullets he needed game one, or whenever or any occasion. I am sure this threw his opponents a huge curve ball, and that alone can be tilting enough to get the edge. The catch is it has to be Multi-Colored, so seeing something like Heroes’ Reunion makes more sense (but it isn’t any LESS tilting for the Burn player). Being able to grab a Sorin, Solemn Visitor, or a Siege Rhino when you need it is pretty nasty. Imagine the look on the Affinity Players face when you just barely stabilize, then grab a Fracturing Gust to ruin them. Makes me laugh. It ALMOST makes me want to pick up Junk again… almost.

In short, this format is wide open, we still haven’t even discussed the CoCo decks, and, the growing slowly growing in popularity, Kiki Chord. There’s a lot to cover and I’m sure next Monday will give us even more results. Stay tuned to see how it will all shake out. I’m still keeping my options open, and I am planning on playing in FNM this Friday. If I go, I’ll be playing Jund, most likely, but I’m keeping my eye on Junk, Scapeshift, and some Delver Variants. I also believe I have everything to play Naya Zoo, so that’s also an option. Anything with Bolts and Helices (FYI, just learned the plural of Helix) is fine in my book. They also have access to Path which can deal with the pesky Ulamog. Whatever you play need to be able to deal with early aggro pressure, and giant scary Eldrazi Horrors. So keep those things in mind.

And that’s all the MTG I have for today. In other news, I’ve got the stream working for League of Legends, and streamed last night. It worked well, minus a crash at one point, but it was fun. The matches went very poorly and the only games I won were Solo Queue. I’ll chalk that up to the fact that Duo or Dynamic Queue seems to make the games more difficult, but who knows? I got placed Bronze 1, so i’m hoping to climb out quickly. Once I’m Silver we’ll aim for Gold. I was not disappointed AT ALL with my play (as ADC). Multiple games I got an early lead, crushed bot lane in CS, and ultimately won the lane. I tried to carry as hard as I could, but several of those games had teammates with zero kills and double digit deaths. I suppose that’s Bronze for you though.

Regardless, I’ll be streaming basically anytime I play League, which will include tonight, around 7pm, EST! I still think solo queue is my best shot, but if my buddies are on, I may duo with them. Follow me on Twitter @TheGreat_Andini for stream times. I’ll be sure to post an hour or so before I stream.

Feel free to email me comments and questions at ModernGentlemenGaming@gmail.com. Click follow over on the right side to follow the blog and never miss an update. Thanks for reading and I’ll see you guys Friday.

-Andy

A New Modern World

Good Afternoon, Folks!

Sorry for the missed post on Monday! Its was snowy, I worked from home, and didn’t want to. My brain was League of Legends soaked from nearly 72 hours of non stop play. But… We have our first results from our new Twinless-Bloomless-Meta in the Magic: The Gathering World!! And surprise, surprise… It’s as fast as greased lightning!

SCG Modern Classic – Atlanta:

1st – Temur Delver
2nd – Merfolk
3rd – Merfolk
4th – Jund
5th – Affinity
6th – Affinity
7th – Burn
8th – Zoo
9th – Burn
10th – Temur Delver
11th – Zoo
12th – Merfolk
13th – B/W Eldrazi
14th – Abzan Company
15th – Goryo’s Vengeance
16th – Infect

Oh baby, oh baby. Temur Delver! I love it, nothing quite like keeping the old Goyfs and Bolts and shifting to a Tempo Shell. Might be time for Matt to retake his throne as the King of Tempo with U/R Fae.

As predicted, Aggro is King. I mentioned Delver to Matt briefly and I’m so glad it put up some results. There much less combo then I expected. I was sure a Scapeshift or two might make it in. Even just more CoCo decks. The Merfolk decks worry me from a Jund players perspective, but if we know we are facing nothing but Robots, Zoo and Delvers we can tech against aggressive decks very easily.

but wait… what’s this? Not a single Tron deck?! Holy Moley, the boogeyman of the format may not mean anything. It’s too early to tell since  new format almost always defaults to, get em dead, but i am STUNNED there isn’t a single Tron deck.

The closest, and most odd looking deck, is the B/W Eldrazi deck. It does play big Colorless things, and it ramps into them by using colorless lands, but it is NOT Tron. It plays almost like Midrange Deck with early game discard and board control, with big creatures in the mid to late game to close out. It seems to to function on bringing cards out of exile, There aren’t too many Tasigurs running around, and giving your opponent more graveyard resources seems counter productive. Regardless, this deck has the ability to churn out huge threats quickly, and I think Reality Smasher may be as good as I thought, just a matter of finding the right shell.

So lets take a look at some lists.

Temur Delver by Todd Anderson:

Creatures (15)
4 Delver of Secrets
2 Hooting Mandrills
4 Snapcaster Mage
4 Tarmogoyf
1 Young Pyromancer

Spells (25)
1 Dismember
1 Izzet Charm
4 Lightning Bolt
1 Mutagenic Growth
4 Remand
3 Spell Pierce
1 Thought Scour
3 Vapor Snag
3 Gitaxian Probe
4 Serum Visions

Lands (20)
1 Forest
2 Island
1 Mountain
2 Breeding Pool
4 Misty Rainforest
4 Scalding Tarn
2 Steam Vents
1 Stomping Ground
3 Wooded Foothills

Sideboard
2 Grim Lavamancer
3 Spreading Seas
2 Threads of Disloyalty
3 Ancient Grudge
1 Dispel
2 Gut Shot
2 Surgical Extraction

So this deck uses Delver of Secrets to get a fast threat with evasion, backed up by Tarmogoyf, and Lightning Bolt to close out games. It also uses lots of spells to protect your board, draw cards, and slow down the opponent. Having 25 spells ensures your Delver will flip regularly to start dishing out damage on turn 2. Hooting Mandrills is the new tech here, in that you can get another cheap threat after ripping through a bunch of one cost cards. A 4/4 with Trample is legit. Snapcaster needs no introduction. Young Pyromancer pumps out tokens with all of our cheap spells, and can put some hurt on the opponent.

The single Dismember main board is interesting to me. I guess it’s to kill just any creature that gets in the way. Opposing Goyfs can be a problem. Siege Rhino is still out there. I also like the single Mutagenic Growth. It can be a surprise damage boost to help you trade or give you reach. Looking to the board we see double Lava Man, so sign me up. I like the Idea of Spreading Seas. We don’t really want to be wasting time Ghost Quarter-ing our opponent’s lands. Seas actually makes it more difficult for our opponent to cast spells and draws us a card. Threads of Disloyalty is always awesome, stealing Goyfs or Bobs, or anything really. There are a ton of prime targets for it. Ancient Grudge is a must against Affinity. The value is just too good.

Finally, we have Surgical Extraction. This is a card I’ve always like as well, but it doesn’t see much play. This is again another card that I just kind of have to speculate on what Todd may have been thinking. It doesn’t seem very good against Zoo or Affinity. Unless you just pluck all of the Goyfs or Cranial Plating out of their decks. Maybe it’s just a way to make your Grudges and removal spells last longer. You grudge a ravager, or a plating, or manage to kill an Etched Champion, then spend 2 life to remove the other three from the game before they can play them.

This is definitely going to be one of my two prime test targets in the upcoming week as we watch the meta change.

Jund by Dustin Green:

Creatures (12)
4 Dark Confidant
1 Kitchen Finks
2 Scavenging Ooze
4 Tarmogoyf
1 Pia and Kiran Nalaar

Planeswalkers (5)
1 Chandra, Pyromaster
4 Liliana of the Veil

Spells (19)
2 Abrupt Decay
2 Kolaghan’s Command
4 Lightning Bolt
3 Terminate
3 Inquisition of Kozilek
2 Maelstrom Pulse
3 Thoughtseize

Lands (24)
1 Forest
2 Swamp
4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
1 Ghost Quarter
1 Overgrown Tomb
4 Raging Ravine
1 Stomping Ground
1 Twilight Mire
4 Verdant Catacombs
1 Wooded Foothills

Sideboard
2 Engineered Explosives
2 Faerie Macabre
2 Kitchen Finks
1 Obstinate Baloth
1 Ancient Grudge
1 Night of Souls’ Betrayal
4 Crumble to Dust
2 Painful Truths

Here’s deck number 2 I’m going to be testing. This deck drops Tasigur the Golden Fang entirely, and lowers the curve a bit. Pia and Kiran seems to be the new flavor of the week, and rightfully so. It does a lot of things, especially against Aggro decks. We talked a bit about the Terminate Decay Split with Tron looming, but it looks like Aggro is what we’re gunning for. In which case, Terminate is still great, so I agree with this split. The same goes for discard, I was originally wanting to cut down on it, but these cards, especially Inquisition, hits so many things in aggro that it can save you a ton of health. Liliana was being trimmed regularly down to three copies, but again this card does some serious damage against aggro decks. If you’re forcing them to discard creatures, or burn, you’re in great shape, and then she controls the board by forcing them to sacrifice.  It’s interesting to see Chandra back in, but she also does a lot against creature based decks. She also just kills a lot of things out of Affinity.

This list is fairly stock for the most part. The biggest change is 4 Crumble to Dust in the Side. This card will exile all copies of a non basic land, from anywhere, from the game. He was running 4. I have to imagine this was an attempt to be prepared for Tron and I’d love to know how many, if any, he faced and/or beat. I imagine this card does just beat them outright, but it’s hard to say just looking at a list.

It’s also worth mentioning that he did not have a single Hissing Quagmire in his list. It’s possible with Raging Ravine, Jund just doesn’t want that card. It may be relegated to Junk where the manlands are just worse in general. The list also doesn’t have any Anger of the Gods, Pyroclasm or Kozliek’s Return, which I find interesting. I’d want some number against all the Aggro deck in this Top 16.

I love that list is low to the ground, and has lots of Finks for the matches you’ll need them. In an all aggro meta, I could even see moving them to the main board and keeping Chandra in the side. The Baloth is a nice touch as well. I am excited to change my deck to something more similar.

So with our “weapons of choice” picked, what are we looking to beat?

Merfolk by Jacob Betts:

Creatures (29)
4 Cursecatcher
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Master of Waves
3 Merrow Reejerey
4 Silvergill Adept
2 Kira, Great Glass-Spinner

Spells (12)
4 Aether Vial
1 Sea’s Claim
4 Spreading Seas
1 Dismember
2 Spell Pierce

Lands (19)
7 Island
4 Cavern of Souls
2 Darkslick Shores
4 Mutavault
1 Minamo, School at Water’s Edge
1 Oboro, Palace in the Clouds

Sideboard
2 Relic of Progenitus
2 Spellskite
1 Threads of Disloyalty
2 Dismember
2 Dispel
2 Hibernation
3 Hurkyl’s Recall
1 Spell Pierce

This is pretty standard and nothing new to see here. The idea is to control the board early and not let their lords stick. Bolt is great early game, and save the Decay’s or counter spells for their Kira’s if you can. This game instantly becomes a race when they land a Spreading Seas, so either keep them from having creatures or be ready to burst them down. This match has always been difficult for Jund, but apparently Todd did ok against them. Jund FEELS like it has a better match up because we have tne million kill spelss to their ten million creatures, but it hasn’t alwasy played out that way due to the Islandwalk insta-kill. I’m interested in testing the Delver Deck against the Fish.

Affinity by Chirayu Patel:

Creatures (25)
4 Arcbound Ravager
1 Etched Champion
3 Master of Etherium
2 Memnite
3 Ornithopter
4 Signal Pest
4 Steel Overseer
4 Vault Skirge

Spells (19)
4 Cranial Plating
4 Springleaf Drum
2 Welding Jar
2 Galvanic Blast
4 Mox Opal
3 Thoughtcast

Lands (16)
4 Darksteel Citadel
1 Island
4 Blinkmoth Nexus
3 Glimmervoid
4 Inkmoth Nexus

Sideboard
1 Grafdigger’s Cage
2 Etched Champion
1 Hangarback Walker
1 Illness in the Ranks
3 Ancient Grudge
1 Dismember
2 Spell Pierce
1 Wear
2 Thoughtseize
1 Whipflare

Affinity by Cody Beamish:

Creatures (26)
4 Arcbound Ravager
3 Etched Champion
2 Master of Etherium
2 Memnite
4 Ornithopter
4 Signal Pest
1 Spellskite
2 Steel Overseer
4 Vault Skirge

Spells (18)
4 Cranial Plating
3 Springleaf Drum
4 Galvanic Blast
4 Mox Opal
3 Thoughtcast

Lands (16)
4 Darksteel Citadel
1 Mountain
4 Blinkmoth Nexus
3 Glimmervoid
4 Inkmoth Nexus

Sideboard
1 Master of Etherium
1 Spellskite
2 Blood Moon
1 Illness in the Ranks
2 Ancient Grudge
2 Spell Pierce
2 Wear
2 Thoughtseize
2 Whipflare

So these lists are pretty stock as well. Some run Master of Ethrium, some don’t. The numbers differ between lists, but the cores are the same. There are no new cards, and no new strategies. Just lethal, lethal artifacts. The goal is the same. Kill them and their dangerous creatures. Watch out for their multiple angles of attack. Affinity cycles through popularity based on how prepared everyone is. IF every has had for it, as it is REALLY easy to hate out, this deck will wane. IF you aren’t ready, they all show up to wreck everyone. Give them the respect they deserve and it shouldn’t be a huge problem.

Zoo by Zan Syed:

Creatures (30)
4 Burning-Tree Emissary
4 Experiment One
2 Ghor-Clan Rampager
4 Goblin Guide
2 Grim Lavamancer
4 Kird Ape
4 Tarmogoyf
4 Wild Nacatl
2 Dryad Arbor

Spells (12)
4 Atarka’s Command
4 Lightning Bolt
4 Path to Exile

Lands (18)
1 Forest
1 Mountain
3 Misty Rainforest
1 Sacred Foundry
3 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills

Sideboard
2 Kitchen Finks
2 Scavenging Ooze
1 Blood Moon
1 Worship
2 Ancient Grudge
2 Destructive Revelry
3 Molten Rain
2 Pyroclasm

This is where the Finks come in handy, we can block and trade early as well as gain much needed life. Goyf Matches will against their non Goyf Threats. Bolt hits and kills a lot of their things. These Aggro decks are all straight forward. I am a bit surprised there aren’t any Become Immense, but I suppose Ghor-Clan Rampager does the job better, and can be used as a body. BTE can give you monster starts and be used to cast Atarka’s Command which is sweet. Control the board early seems to be the theme here. Whether you use your removal spells or try to tempo them out, this deck is the one that scares me. It isn’t as popular as the other have been in the past, but every creature they run is huge. Combine that with plenty of reach and Lava Man, and we are looking at a quick game, one way or another.

I also love the Worship Tech in the side. Clearly Decay doesn’t care about it, but it’s actually a sweet trump card when you only need one or two more turns to live.

All in all, a lot can still change as we move forward, but when choosing a Modern Deck, make sure you take tools that can kill Fish, Metal Abominations, and all the animals at the Zoo.  I’m going to start keeping track of the meta the best I can using SCG and MTGO results as I usually do. In a month or so, I’ll post some number as see where we stand.

You can email me questions at ModernGentlemenGaming@gmail.com. Be sure to click follow over on the right to make sure you never miss an update. Follow me on Twitter @TheGreat_Andini for streaming times and posts. Stream Here: twitch.tv/thegreat_andini. Thanks for reading, and I’m looking forward to seeing how the meta shakes out!

-Andy